Which Comic Books From This Week Should The Revolution Review In Our Podcast?

Thursday, November 19, 2009

Comic Book Review: Adventure Comics #4(507)


This is a book that is floundering about looking for direction. It started off featuring Conner Kent. Suddenly, Conner is not in it and Superboy/man-Prime is the main character. A risky move at best. Superboy/man-Prime is not a popular character. Either feature Conner or give the whole book to the Legion now. In a few months it is the Legion's book anyways.

He Primed Me Part 1: Spoiler Alert
Creative Team
Writer: Geoff Johns and Sterling Gates

Penciller: Jerry Ordway
Inker: Bob Wiacek

Story Rating: 4 N
ight Girls out of 10
Art Rating: 8 Night Girls out of 10
Overall Rating: 6 Night Girls out of 10


Synopsis: On Earth Prime...Superboy/man-Prime is sitting in his bedroom reading this very comic book. He wants to know why "they" did not leave him out of it. He has become a joke. He flips to the last page, throws it down and runs out of the room saying "it can't end that way".

Next, we see the Black Lantern symbol. Alexander Luthor is reviewing how he was friends with Superboy-Prime during the first crisis. He was killed by the Joker and Lex Luthor. Now he is back as a Black Lantern. Joining Alexander are all of the people that Superboy/man-Prime killed.

The 31st Century, Headquarters of the Legion of Super-Heroes of Earth-Prime...an emergency signal has sounded. A temporal anomaly has occurred. Superboy-Prime is under house arrest but he has walked out his front door.

Superboy-Prime meet his parents at their car. They assure him that they just went for groceries. He orders them to take him to the comic store. It is a matter of life and death. His parents look scared as they drive him to the store. His father asks him not to hurt them. Prime says he would never hurt his parents. His mother asks about Laurie. Prime says she did not like him anymore. His mother says she is scared of him. When they get to the store, Prime gets out. He tells his mother that he loves her. She tells his father to drive anywhere to get away from their son.

In the store, Prime demands a copy of Adventure Comics #5. The worker tells him it is not out yet (you know, we are just now reading #4). He asks if Prime checked the internet for rumors. Prime starts searching the internet for rumors. The other customer (yeah, I know, technically Prime is not a customer because he is obviously not their to buy anything) comments on the cool Black Lantern suit. BL Alexander blasts the customer.

A fight begins. BL Alexander says that Prime was weakened by traveling through the multiverse. He blasts Prime and restores his power. He says that everyone hates Prime. Prime disagrees. BL Alexander tries to blast his parents but Prime saves them. Then, all of the victims of Prime show up in their Black Lantern glory. BL Alexander says "spoiler alert. Superboy-Prime dies next issue".

Long Live the Legion Part 4: Starcrossed
Creative Team
Writer: Geoff Johns and Michael Shoemaker
Artist: Clayton Henry

Story Rating: 4 N
ight Girls out of 10
Art Rating: 7 Night Girls out of 10
Overall Rating: 5.5 Night Girls out of 10


Synopsis: Blok is running through the Legion's headquarters. He is screaming that he needs to find the White Witch. Parts of his body are falling off. Phantom Girl wants to stop him. Brainiac disagrees. He sends 2 Legionnaires that can relate to Blok's problems with his girlfriend(Mysa). He sends Wildfire and Dawnstar to take Blok to Mysa. Blok tells them he and Mysa are like Romeo and Juliet. They are similar to Wildfire and Dawnstar.

Once they arrive at the Sorcerers World, Blok starts to feel stronger. Mysa (who has taken over for Mordru) has used Mordru's powers to make the surface a paradise. Inside her castle, it is still dark. Blok feels worse when they enter the castle. She is fighting the dark forces she absorbed from Mordru. As long as she has Blok by her side, Mysa can control the dark and use it for good. He tells her he will stay by her side forever. Wildfire and Dawnstar leave.

Commentary

The Good: Jerry Ordway amazed me with his art on All-Star Squadron many moons ago. He still does an amazing job to this day. His cover was great. The image of Prime crashing through realty with all of the Black Lantern rings swarming around him is eye-catching.

The interior art by Ordway and Bob Wiacek is classic. Take a look at the backgrounds. Very few panels were drawn with a blank background. This actually looks like it takes place in a world, not against a blank screen.

The expressions they drew help to tell the story. Look at the fear in the Prime's parents faces when they are driving. You knew they were scared just by looking at the picture.

Ordway uses the art to draw your eye through the story. One glance at the next to last page will show what I mean. Prime is blasted by a kryptonite ray in a small panel in the upper left. The main shot shows him being blasted again. The first panel leads the eye to the second. What happens when someone is hurt? They fall. The third shot is Prime on the ground. This is a textbook on how to lay out a page.

And for the older fans, the pose that Ultra Boy is in shows a homage to the great Dave Cockrum's artwork on the Legion. Cockrum used this pose at various times during his stint as the Legion artist.

As far as the story goes, the best part was the fear shown by Prime's parents. I liked that they were trying to get away even though they knew it was hopeless.

In the second feature, Clayton Henry has greatly improved since the first story. Some of his panel layouts were innovative. I liked the opening panel of Blok. The other really nice shot was Phantom Girl phasing through Brainiac as she was running. This shows that the artist is thinking. It demonstrates her power without slowing the story down.

The Bad: The only downside to Ordway's art in this issue was some inconsistancy in Prime's face. At times his face changed to the point of looking like a different character. It did not happen often but it did detract from the story.

The story. If you were a big fan of the ending of Legion of Three Worlds then you would enjoy this. Personally, I am bored by the whole Prime story. He has become a one dimensional cardboard cutout of a character. I get it that he thinks he is a hero. I get it that life has been unfair. I get it that he is obsessively angry at the world. It is time to let this go. Johns is too good of a writer to keep returning to this dead storyline. I don't know why he thinks this is so great but it is time to move on.

The second feature is not really a story. It is more of a scene from a novel. Even though Blok is now on the Sorcerers World, nothing has changed. This was a complete waste of paper. The writers need to go back and read some of Jim Shooter's Legion back up stories from Action Comics. He told a complete story while laying the groundwork for the future. Characters changed. Things happened in these stories. And he did it in less pages than this feature. I know writing styles have changed over the years but you don't ignore the good that was done in the past.

Henry's art needs work on the backgrounds. Based on the backgrounds this story could have taken place anywhere, anytime. On a science fiction strip like the Legion, you need to sell the environment.

Probably the worse thing about this issue is the question. Why doesn't DC have Ordway/Wiacek drawing a regular title?

Overall: Adventure Comics #4 is worth picking up if you are a big Jerry Ordway fan or if you are fancinated by Prime's story. Otherwise I would pass on it.
__________________________________________________________________________
Jim

Comic Book Review: Amazing Spider-Man #611


Spider-Man has been having a pretty good year, with the American Son, Red Headed Stranger and then Return of the Black Cat story arc it feels good to be a Spider-fan again. With Joe Kelly returning to Deadpool, the character he helped build up so much in the 90’s it’s hard not to be excited. Of course this issue also finds itself trying into the upcoming Gauntlet story arc, can Kelly balance the inanity that is Deadpool and still make this an important issue? Let’s find out!

Writer: Joe Kelly
Art: Eric Canete

Story Rating: 8 Night Girls out of 10
Art Rating: 6 Night Girls out of 10
Overall Rating:  7 Night Girls out of 10

Synopsis: Deadpool is talking to a client on the phone. He berates him a bit. We see Deadpool surrounded by several women dressed as heroes and villains. When they realize he was faking it the women freak out and attack him. Deadpool shoots into the air and the women run off as Deadpool takes his call.

We see Kraven’s daughter and her mother talking about how proud she is of her. Anna insists that Madame Web may be broken but she is still useful.


We cut to Peter Parker starting off his Wednesday, narrating how he hates Wednesday as he goes through the motions of Michelle complaining about him, his computer not working, Jonah yelling at him and having trouble with the mail. Peter dodges getting hit by a puddle but it hits a father and son instead, so the father dumps his soda over on Peter’s head.

We cut to seeing Spider-Man has been telling his day to a new super-villain (I’m being generous when I say Super and Villain) as he asks her to introduce herself one more time. She says she’s Lady Stilt-(Oh hell I can’t even write it, it’s too damn funny!)-Man.   Spider-Man proceeds to mock her as Lady Stilt-Man insists its homage.

Lady Stilt-Man (*chuckle*) tries stepping on Spider-Man. She gets her foot caught in a truck that has a high heel shoe on it. She has the shoe on her foot now and Spider-man references Models Inc. We see a manhole uncovered and Lady Stilt-Man (*uncontrollable laughter*) steps into it and falls. Breaking the stilt legs and getting arrested.


We see Deadpool holding the manhole and approaching Spider-Man. After Deadpool exposits his being a big fan of Spider-Man he asks for an autograph. He mentions it will be worth a lot when he’s dead as he steps back and we see the notepad is a bomb that explodes when you write on it. It blows up just as Spider-man is able to avoid the blast.

Deadpool is having an inner monologue and he gets mad at Spider-Man for interrupting him as they start to fight. Spider-man also thinks to himself “who keeps an internal monologue going?” Deadpool mentions he’s doing this only for cash. He gets mad when his shoes are webbed and he references getting Blackest Night designs on them. We then see a box from Geoff Johns saying he endorses this joke.

Deadpool exposits joke after joke as they fight. Deadpool shoots a rocket at Spider-man but he avoids it. Spider-Man stops a wall that the rocket hits from collapsing on people. Deadpool talks to the Angels and Demons about if he should kill spider-man at this point. Deadpool decides to help[ get people out of harms way he then attacks Spider-Man again.

Deadpool is getting tired of sidebars on the comic. We see Anna attacking Mattie (former Spider-woman) in the distance as Spider-Man derails Deadpool’s motorcycle, spending Deadpool flying.


Deadpool lands into a basketball court where kids are playing. Spider-Man grabs Deadpool but Deadpool makes a “your mom” joke and the kids get in. Starting a “your momma” off between the two. They keep one upping each other but Spider-Man pulls of Deadpool’s mask and Deadpool steals a kid’s shirt and wraps it around his head.

Deadpool describes Yo-Momma-geddon. A joke so horrendous it would bring Spidey to tears. Spider-Man tells him to bring it, but suddenly an alarm goes off and Deadpool starts walking off. Deadpool says he was just paid to keep Spider-Man busy and away from Midtown, but he has no idea why.

One kid asks to hear Yo-Momma-Geddon and Deadpool whispers it in his ear and he bursts into tears. Spider-Man asks who hired him but Deadpool says he has no idea. He just tells Spider-Man to be careful because whoever hired him is crazy and he’s in major danger and he then disappears after telling he’ll kick Spider-Man's ass in Deadpool #19.

We see from Anna and her mother that Spider-Man didn’t run into Arana or Anti-Venom or Mattie the former Spider-Woman. Anna choked her and they now have Mattie on a stretcher. Madame Web mumbles for Mattie to forgive her as Anna’s mother then says they have everything ready to now set the wheels in motion for The Gauntlet.


Commentary
The Good: Amazing Spider-Man #611 is insanity put into a comic  and presented to you as a story. Now I mean that 100% as a compliment as this issue was an absolutely thrilling and fun read that had me excited with each turn of the page to see what insanity would be wrought on Spider-Man next.

Kelly excels with both the Wall Crawler and the Merc with a Mouth as both are crazy wise cracking guys with an affinity for being off the wall nuts. It’s fun to see Kelly really just cut loose and do his own thing with this story as it was just a lot of crazy fun.

Now as for Lady Stilt-Man…I just…well I…I mean…well…you know. It’s funny as all hell. I’m hopeful this was a one time villain as she really is just a joke but as far as a one time joke villain goes, this was one hell of a funny joke villain.

One thing I definitely loved was how absolutely packed this issue was. Now with a one-shot writers usually have to stuff as much as they can into one story, but sometimes certain points will feel rushed and it’s frustrating. Not here as Kelly makes use of every single page to tell his story.


Nothing felt glossed over or rushed as the pacing was absolutely brilliant and it really is impressive seeing just how much Kelly was able to stuff into one comic with all the wild moments starting from Deadpool at the club and ending with The Gauntlet about to begin.

Also yes it is very impressive seeing how Kelly was able to still make this issue important and interesting to the Gauntlet story arc. Now I personally am not at all interested really in the Gauntlet and what it has to do with Spider-Man, I’m sure it will be a big story and all that but still Kelly was able to still make this issue relevant.

This issue could have been just Spider-Man and Deadpool going at it over the last beer for all we know and it would still have been absolutely awesome. Though Kelly was able to take it a step further and ground it as an important part in the Spider-saga for the upcoming events and while I don’t really mind it, current readers will no doubt really appreciate this.

Deadpool was handled brilliantly here as I especially loved his introduction with all the cosplaying women and him pretending to be on the phone. It was awesome. Kelly does a great job introducing Deadpool as a bit of an ego guy with some serious nutjob problems and for people who aren’t familiar with the Merc with a Mouth this issue was a great debut for him to possible new readers.


Of course Deadpool’s insanity was the real highlight of this issue. Everything from Deadpool having Angels and Demons, both that tempt him to do evil to Deadpool using Yo-Momma Jokes was all so off the wall and hilarious that it really goes beyond just being funny and reaches a level of awesome that very few people can achieve when writing a story so manic and wild as this.

It was fun seeing Peter’s life sort of through his own vision and how he sees and hears the world around him. How it all gets to him to the point where he just hears the basics of what people complain about to him and it’s really funny. I’ve had days where everyone just seems to be mumbling the same thing over and over in my head so I can totally identify with this and it was totally hilarious.

Of course the fourth wall was broken again and again and again, while I did have a problem with it after a while (more on that later) most of the fourth wall breaking jokes where absolutely hilarious and I loved them, especially actually getting a Blackest Night reference, that was just awesome.


I did like the dynamic between Spider-Man and Deadpool that Kelly created. How Deadpool is a Spider-Man fan but he still does what he has to for the cash. It was so great seeing Deadpool just go crazy with things like exploding notepads, trying to kill Spider-Man with his motorcycle and as I already mentioned, it all devolving into a Yo-Momma off.

I just have to mention that awesome cover by Skottie Young as a highlight in this issue. It’s so simple yet so awesome, how could anyone not love that image? It’s just so fun and it sets the perfect mood for reading this wild and insane issue.

Canete’s art has lots of issues with me but I will admit he has some great energy and is really great with how energetic images can get. If it where cleaner and sharper it could have been much better.

The Yo-Momma Jokes where just hilarious. At this point I would expect to be rolling my eyes but Kelly handles this totally immature and stupid moment between these 2 and turns it into comedy gold. Especially the “too soon” about the Hank Pym joke. I just loved this stuff as it was crazy and hilarious all at the same time.


Overall this issue was incredibly well done as it was crammed full with great moments and Kelly’s handling of these 2 characters was absolutely brilliant.

The Bad: No doubt the biggest issue that Amazing Spider-Man #611 faced was the art. Canete has real potential but at this point his art is just unappealing to me. It’s very sketchy at times and there are some points where things bend and move that it looks stupid and totally weird and inhuman. While this worked with Lad Stilt-Man with Spider-Man I was scratching my head at how he did that.

It’s just simply not good art. While it never gets downright terrible I just think if there was a solid inker on this it would have looked a lot better because as I said there where some real flashes of good art here and there but for the most art this was just mediocre at best.

Things just looked weird like the way Anna was sitting, it seems she was practically floating in place. And of course breasts look more like blunt throwing objects rather then breasts. Just weird I tell you!


I love breaking the fourth wall as much as the next guy, I really do. But goddamn by the final joke Kelly had gone far beyond breaking the fourth wall. He took a sledge hammer, some dynamite and then incinerated it with lasers to the point where I get it, Deadpool breaks the fourth wall, but he can do more.

Other writers have been good at breaking the fourth wall but not so much to where it gets obnoxious. Daniel Way has been really good at that in his Deadpool series and it surprising to see how Kelly takes it way too far to the point where I dread those little Editors boxes and the joke has officially gone from funny, to hilarious, to annoying, to stop it now before I kill something.

That’s not to say that the jokes weren’t funny, they where, especially the Blackest Night ones. Still even a god funny joke can be ruined if that’s all you tell for the entire story and this seemed to be 80% of Deadpool’s jokes.

I didn’t really care about the Gauntlet lead in. While I appreciate Kelly adding that extra layers for the fans, this doesn’t really excite me anymore for the Gauntlet.

Overall: Despite some obnoxious points in the story and mediocre art I highly recommend Amazing Spider-Man #611 for it’s off the wall story telling and absolutely brilliant character work between Spider-Man and Deadpool. If you’re looking for a fun Deadpool read but can’t tell from all the Deadpool comics out there, I highly recommend this as your Deadpool read for the month as it’s a guarantee great read.

Wednesday, November 18, 2009

New Comic Books for November 18, 2009

BOOM COMICS

Irredeemable #8

DC COMICS

Adventure Comics #4
The Brave and the Bold #29
The Flash: Rebirth #5
Justice Society of America #1 80 Page Giant
The Outsiders #24

IMAGE COMICS

Invincible #68

MARVEL COMICS

Amazing Spider-Man #612
Dark Avengers #11
Destroyer HC Premiere
Mighty Avengers #31
Realm of Kings One-Shot
Realm of Kings: Inhumans #1
Thunderbolts #138
War of Kings HC
Wolverine: Weapon X #7

Which DC comic book am I most looking forward to reading?



I am largely unimpressed with the selection of comic books headed our way from DC. There really is only one DC issue that I am really looking forward to reading. That would be The Brave and the Bold #29. JMS has done an excellent job with his first two issues on this title. I have been pleasantly surprised with what JMS has given to us on this title. I was honestly not expecting such great reads from JMS on The Brave and the Bold. JMS has demonstrated a true skill in crafting compressed and technically well crafted one shot issues. For readers who like to get a nice self-contained story in just one issue should certainly give JMS' Brave and the Bold a try.

Also, this issue sports the return of Brother Power. Wow, I never thought that would happen. Brother Power the Geek is a hippie psychedelic character. Brother Power the Geek was created by Joe Simon and first appeared in Brother Power the Geek #1 in 1968. Brother Power's title was cancelled after the first two issues. Brother Power only made a couple of brief appearances since then. In the 1990's he surfaced in a Swamp Thing story and then again in a John Constantine graphic novel.

I am curious to see how JMS handles Brother Power's character. I am impressed that JMS searched deep into DC's continuity to find such an obscure and odd character to insert into Brave and the Bold. I would not mind if JMS continued this trend of using lesser known characters to appear in the Brave and the Bold.

Which DC comic book am I least looking forward to reading?



I have little to no interest at all in Adventure Comics #4. The main story involving Superboy has been slow, thin and relatively boring. The back-up stories involving the Legion of Super Heroes have lacked any and all content and have been largely nothing more than fluff. Add to that the fact that Adventure Comics #4 features the return of the most annoying comic book character in the DCU, Superboy-Prime, and my interest in this issue plummets even further. Adventure Comics #4 is also a Blackest Night tie-in issue. And there have not been that many Blackest Night tie-in issues that I have found particularly impressive.




Justice Society of America #1 80 Page Giant seems more like filler than anything else. This issue features seven different stories by seven different creative teams. I rarely enjoy these anthology styled issues. Also, this issue focuses on the newer members of the JSA. Unfortunately for me, I find most of the newer members of the JSA to be rather uninteresting and lame characters. In general, my interest in the Justice Society of America has greatly flagged since Johns left the title and I am having a hard time getting excited for anything related to the JSA.




I cannot say that I am all that excited to read The Flash: Rebirth #5. And I'm a Barry Allen fan. The fact is that this story has been slow and plodding. The horrendous shipping schedule has only served to make this decompressed story seem even slower than it actually is. The last issue of Flash: Rebirth came out August 26. That was almost three months ago. That is simply inexcusable and these kind of delays only serve to kill whatever limited I already had in this story.




I do not expect much from The Outsiders #24. This is a title without an identity and a team without a clear purpose. The fact that DiDio is slated to take over this title only makes me realize that it is probably time that I dropped this title from my permanent pull list.

Which Marvel comic book am I most looking forward to reading?



I am much more excited about the selection of comic books that we are getting from the House of Ideas this week than I am about the titles from DC. I am getting two sweet hardcovers today. The first is the Destroyer HC Premiere Edition. I loved Robert Kirkman's Destroyer. It was a wildly entertaining and action packed story. If you missed out on Destroyer the first time around then definitely do yourself a favor and pick up the Destroyer HC. Action fans will not be disappointed.




The second hardcover is the War of Kings Omnibus. This colossal hardcover is oversized and weighs in at 432 pages! It covers War of Kings #1-6, War of Kings: Ascension #1-4, War of Kings: Darkhawk #1-2, War of Kings: Warriors, War of Kings: Who Will Rule?, War of Kings: Savage World of Sakaar and Marvel Spotlight: War of Kings. I am a huge fan of DnA's work with Marvel's cosmic characters and I enjoyed DnA's cosmic saga in War of Kings. This hardcover is a definite must have for fans of War of Kings. If you dig sci-fi stories with plenty of classic epic themes of politics and royal intrigue as well as plenty of drama and a good amount of action then give this War of Kings Omnibus a try.




I expect Mighty Avengers #31 to be a solid read. This title has not been spectacular, but it certainly has been the most entertaining of the three Avengers titles currently on the market. Mighty Avengers #31 is the conclusion of this current story arc that involves members from the New Avengers, Young Avengers, Avengers Resistance and the Mighty Avengers. This should be an action packed and exciting read.




I decided to add Thunderbolts back to my pull list with the arrival of the new creative team of Jeff Parker and Miguel Angel Sepulveda with Thunderbolts #138. I am a fan of Parker's work and am willing to give this title a try and see if Parker can hook me into giving Thunderbolts a permanent spot on The Revolution's pull list.




Wolverine: Weapon X #7 should be a good read. Shawn absolutely hated this story that began in the last issue. Me? I loved it. Yeah, it is totally off the wall and completely bizarre. It has nothing at all to do with Wolverine or his past. But, that is exactly why I like it. Not every story has to be steeped in continuity. Not every story has to be of a typical genre that the starring character normally stars in. Aaron is giving the reader a creepy and bizarre read that is much different than what you are getting with the other titles sporting Wolverine as a main character. Horror fans should probably give this issue a chance.




I am excited to read Realm of Kings: Inhumans #1. DnA have done an incredible job breathing new life into the moribund Inhumans franchise. The Inhumans are fantastic Stan Lee and Jack Kirby characters who deserve better than they had gotten before DnA took over handling them. DnA have made the Inhumans compelling characters that are becoming more important and integral parts of the 616 Universe. I am certainly curious to see how the Inhumans have been dealing with the fallout of War of Kings and the "death" of the Black Bolt.




In the end, the Marvel comic book that I am most looking forward to reading is Realm of Kings One-Shot. I enjoyed DnA's War of Kings. Therefore, I have faith in DnA to build off of War of Kings and treat the reader to another excellently crafted story in Realm of Kings. The cosmic side of the 616 universe just keeps getting better and better.

Which Marvel comic book am I least looking forward to reading?




I have little to no interest in The Gauntlet story arc that kicks off in Amazing Spider-Man #612. At this point it appears to be a rather cheesy story. I do not expect much more than a contrived plotline cobbled together to allow Spider-Man to knock heads with a string of long-time Spidey villains in order to provide the reader with plenty of mindless action. Maybe the Spider-scribes will surprise me with The Gauntlet and crank out a compelling read. I am not betting on that to happen.




In the end, Dark Avengers #11 is the Marvel comic book that I am least looking forward to reading. Dark Avengers was placed on probation after rapidly going downhill ever since the conclusion of the first story arc in Dark Avengers #4. This title suffers from a complete and total lack of an actual destination in mind. The plotting has been atrocious as the story simply meanders around with no apparent purpose in mind. Dark Avengers has become one of the poorest written titles that I have been getting. Therefore, Dark Avengers #11 is this title's one chance to avoid the dreaded axe. Bendis needs to deliver one hell of a read with this issue in order to convince me not to drop this title immediately.

Comic Book Review: Batman and Robin #6

Though Morrison initially started this Red Hood arc strong the last issue was very disappointing. From the first two issues I felt as though this is a very thin story that Morrison is really stretching on to make look like a real story. And it is a bit shocking considering how much I enjoyed the initial arc Morrison did on Batman and Robin. So let see if Morrison can turn things around with Batman and Robin #6 that finishes up this Red Hood arc.

Creative Team
Writer: Grant Morrison
Artist: Philip Tan
Inker: Jonathan Glapion
Colorist: Alex Sinclair

Story Rating: 3 Night Girls out of 10
Art Rating: 5 Night Girls out of 10
Overall Rating: 4 Night Girls out of 10

Synopsis: The issue begins with Dick and Damian tied up naked to two chairs sitting in front of a laptop hearing Red Hood's message that is being broadcasted on the internet. Red Hood says that if people want to see who Batman and Robin really are to dial the number of his location. Dick and Damian can't believe it but they then hear some gunshots coming from the outside.

Outside Flamingo is standing over Jason who is unconscious on the floor. He is attacked by Scarlett who Flamingo easily takes care off with his whip. Flamingo tries to take her face of but she stops him with a knife to his knee and Flamingo knees her in the face. Jason finally gets up and shots Flamingo in the shoulder which earns him a beating at the hands of Flamingo.

Back to Dick and Damian's location they both are able to untie themselves while an old lady votes to see who Batman and Robin are. Dick and Damian get their Batman and Robin gear on in time for their identities not to be revealed and they tell the audience "The Red Hood promises way more than he can deliver. Batman and Robin say….get a life!"

Batman and Robin look through the room they are in and notice that they are in some sort of RV. Batman figures that because Jason's HQ was always moving it made it hard to find Jason's HQ. Batman then radios Alfred asking him about Flamingo. Alfred says Flamingo should be handled

Back outside Jason and Flamingo are fighting with Flamingo shooting Jason in the cheek and in his knee. Both Jason and Scarlett are on the ground all bloody with Flamingo ready to finish them off when a rocket flies right by Flamingo.

Flamingo turns around and is attacked by Batman. Batman and Flamingo start fighting. As they fight Flamingo is able to side step Batman's strike and makes him fall off a ledge.

This leaves only Robin and Scarletts the only ones to fight Flamingo and they are both easily taken care of. He then shoots Robin in the back a few times. Scarlett uses this time to attack Flamingo from behind and stands him in the eye. After that Jason comes in with some construction equipment to sweep Flamingo up and dump him over a ledge with a bunch of rocks falling on top of him.

Batman finally makes it back to the top were he checks on Robin who is unable to move or feel anything below his waist. Jason tries to goad Batman into a fight but Batman does not do anything but tell Jason that he is a mess. Jason then says that he was able to do what Batman
couldn't and that is destroy his arch-enemy and the cops come to take him away.

Batman and Commissioner Gordon talk about what happens and Batman tells Gordon Robin will
be okay as the "paramedics" (League of Assassins) have come to pick Robin up. We see Jason being dragged away screaming that Batman could revive him (Bruce Wayne) using the Lazarus Pit and that Batman is fool for not doing that. Batman just says Jason is a fool and walks away from the scene to let Gordon and the cops clean the rest up.

We then see Scarlett driving away with her face messed up leaving Gotham.

In some hotel room Oberon Sexton answers a phone call from El Penitente who tells Oberon that he has unfinished business in Gotham.

In the morning Dick, still wearing the Batman costume sans cowl, is walking through a hall and walks up to a key pad and enters the code Zur-En-Arrh. A door opens and we see a case with Batman costume with what looks to be Bruce's body wearing the costume. End of issue.

Commentary
Th
e Good: Batman and Robin #6 was a horrible read. Morrison provided what is his worst issue on Batman and Robin so far with this issue. And for a run that has been good so far it is disappointing to see that Morrison turned in such a poor effort on the ending to the second story arc of this young series.

Still to abide by the Revolution's Rule of Positivity there was one good thing in this issue and that was the one and done villain Flamingo. Though the way Flamingo went out was a bitch move Morrison did do a good job making Flamingo into a credible threat as he was able to takedown Robin, Jason, and Scarlett by himself. It makes me wish he would have stuck around then have been killed off as he was a good original villain.

The Bad: Batman and Robin #6 lacked any real substance. And from beginning to end I felt like this issue was a chore to read and I did not get the same enjoyment out this issue that I got from
the first four issues of this young series that Morrison provided. A lot of the dialogue that Morrison wrote felt really forced, and the few times were he tried to be funny he was not.

One of the things I really came away with from this issue is that Morrison just cannot write comedy. There were a couple jokes he tried to write in this issue and none of them worked. And Robin's line about expecting scary not gay was just horrible writing and I really don't see the need for that type of line to be said as it is a complete eye roller.

Aside from that I also don't like how he wrote Jason Todd throughout this three issue story arc. The version he presents us of Jason is just basically your generic psycho with father issues. Nothing about him is interesting, which is a shame as this just gives us even more proof that DC has allowed all the potential of Jason's return to be thrown out the window and just give us another psycho character that is not at all interesting. I really have lost all interest in the character and I the way I feel for Jason is the same way I feel about Superboy-Prime: If I never see them again I will be happy.

Also I thought Jason's plan was completely stupid. I do not see how he thought some regular rope would hold Dick and Damian. He should know better since he was trained by Bruce and should know Dick would escape from something as simple as that. I really don't see the reasoning for doing such a stupid plan just because Jason wants to humiliate Dick and Damian. Just bad writing.

And if I remember right, the Lazarus Pit isn't what brought back Jason it was actually Superboy-Prime punching that wall or whatever it was back in
Infinite Crisis. This was explained back in the Batman Annual after the arc that reintroduced Jason as the Red Hood, which I do not remember the number to. And as I remember it Jason was able to make it to a hospital and basically he as dumb as a raison until Ra's picked him up and put him in Lazarus Pit in order for him to regain full mental capacity. So Jason wasn't actually never brought back by the Lazarus Pit but only healed from the injuries he suffered from being buried all that time after going to the hospital.

And even if that is not in continuity anymore and DC has decided to go with this version of how Jason was brought back then this is the first time I am hearing this. For something like this I would like more than just the cheap explanation of Jason being brought back by the Lazarus Pit. Because really the way Morrison presents it just makes his return sound cheap, basically.

Also I did not like how Morrison decided to just kill off Flamingo after spending two and a half issues. I honestly thought that Dick would be the one to take down Flamingo since Morrison hasn't really given Dick a credible victory as Batman so far other than fighting a guy in a pig costume. And with how Flamingo was shown to takedown Jason, Damian, and Scarlett it would have given Dick a good victory to give him more credibility as Batman but that did not happen as we get a cheap death for Flamingo.

As someone who has actually like seeing Dick Grayson in the role of Batman it feels as though Morrison is just rushing towards bringing Bruce back as he showed that Dick does know Bruce is alive. And though that last page is a bit vague in what it means it kind of looks that way and if it does it basically makes Dick look like an asshole for how he has treated Tim. I don't think it is in character for Dick to keep something like this from Tim since they are brothers and Dick knows that Tim is a bit on the neurotic side with feeling abandoned by his friends. And this just opens a whole bunch of can of worms that don't look good.

Also, if that is supposed to be Bruce's body than my question is why is it there. Last I checked Bruce's body was buried next to his parents and Bruce's skull is actually in the possession of Black Hand. And from all accounts this issue I is suppose to take place before Blackest Night since the next issue of Batman and Robin, which we don't get until January, ties into Blackes
t Night somehow. So again it feels as though Morrison is doing his own thing and not following continuity that has been set since I am sure as the main architect of Bruce's death and return Morrison knew what Johns was going to do with the character's corpse in Blackest Night. So that is no excuse not to follow some continuity.

Another thing I did not like is how it seems that Morrison is going to quickly do away with the whole Damian being paralyzed angle. When I first saw Robin get show a few times in the back that was definitely a "Oh Shit!" moment in this issue which was done away with at the end when the League of Assassin's doctors came into the scene. Morrison could have milked this angle of Damien being paralyzed but it is just now going to be done away with through the use of the Lazarus Pit or some other super comic book science we will not see.

And just as a small thing the scene with the League of Assassin's appearing reminds me: Where the hell is Talia. It has been a while since I have seen her around. I don't think we have actually seen her since the very end of Batman: RIP where she took out Jezebel Jet. With Dick taking care of her son I would think she would be around more and not be non-existent. Which I just find weird no writer has incorporated her in to a story especially Morrison.

Philip Tan provided some very unimpressive artwork. Though some of it was good overall it was all way to inconsistent and at times it was hard to tell what was going on with the heavy inking that was going on. And actually towards the last third of the issue I felt as though there was an artist change because the art look very different which I do not know if it was because of the inking or the coloring. But it all just looked rushed and sloppy.

Overall: Batman and Robin #6 was a very disappointing issue. As someone who has also found Morrison to be a hit-or-miss type writer with his stories this is a very passable storyline that I recommend just skipping. The only reason you may pick it up is if you're a hardcore Morrison fan or a completist, like me, and you already had the previous two issues of this arc. Other than that I don't recommend picking up this issue as there really isn't anything that was well written and the art was subpar at best.
__________________________________________________________________________
Kevin

Tuesday, November 17, 2009

Comic Book Review: Booster Gold #26


Booster Gold is a favorite of the Revolution. Dan Jurgens and Norm Rapmund have been turning in quality work. Now the Blackest Night crossover has arrived. Overall, the Blackest Night crossovers have been disappointing. In this case, I have been curious to see what Jurgens does with the Blue Beetle.

Creative Team
Writer/Artist: Dan Jurgens
Additional Art: Mike Norton
Finished Inks: Norm Rapmund

Story Rating: 8 Night Girls out of 10
Art Rating: 8 Night Girls out of 10
Overall Rating: 8 Night Girls out of 10


Synopsis: The first few pages recap Booster's origin and how he became friends with Ted (Blue Beetle) Kord. The story is told up to and including Ted's death. Black Lantern Ted rises from the grave.

Rip Hunter's base in Arizona...Rip is working on his blackboard. On it he has written...

"Who stole the Miracle Machine?
Waverider Lives!
Legion of Justice. Codename: Assassin
Magnus-Metal Men. Superior will come."

Rip can not find Booster. He questions Skeets about the scan he ran on the Black Beetle in a previous issue. Skeets hesitates then says that he did not find out anything new. He leaves to check on the current Blue (Jaime Reyes) Beetle to see if he has seen the Black Beetle.

The past...Booster travels back to Ted (Blue Beetle) Kord's funeral. He thinks back to all of the times he has failed. Then he thinks of all of the things he wants to say to the others. But he can't.

El Paso, Texas...Skeets questions Jaime. Jaime has not seen Booster or the Black Beetle. He changes into the Blue Beetle.

Back at the funeral...Booster has his hand on the coffin. He apologizes for not being there for Ted when he died. Wonder Woman tells him that Ted would want him to forgive himself. He is so choked up that he can't do a eulogy. He will do better for Ted's sake.

Metropolis...Daniel Carter and Rose are arguing. Rose wanted to go out but Daniel is playing video games. Blue Beetle and Skeets are at the door. Daniel has not seen Booster but he wants to help find him.

The old Blue Beetle ship crashes through the roof. Black Lantern Beetle gets out. Since he can't find Booster, he attacks Daniel. Blue Beetle knocks him through the wall into the neighbor's yard. The neighbor comes out to see what is going on. Black Lantern Beetle rips the neighbor's heart.

Daniel changes into Supernova. He swoops in and grabs Rose. Black Lantern Beetle shoots him.

Booster returns in time to see Jaime falling to the ground. Black Lantern Beetle has Supernova pinned to a fence. Booster is stunned to find his friend Ted Kord is back as a Black Lantern.

Commentary
The Good: One of my favorite things in this incarnation of Booster Gold is Rip Hunter's blackboard. The line that caught my eye this month was "Who stole the Miracle Machine?". My best guess is that this ties into the Final Crisis: Escape mini-series. In that series, the Miracle Machine was revealed as a central part of the story. Many questions were left unanswered. Hopefully, Jurgens will be addressing some of them.

I like the way that Jurgens brings the reader up to date. He is able to work the disappearance of Booster's sister naturally into the story. He uses the Black Lantern as a device to replay Booster's past.

One of the best examples of writing in this issue are the scenes at the funeral. Jurgens has the captions tell us what Booster is thinking. The first six pages of this segment, he does not include any word balloon. No dialogue is necessary. The art is used to tell the story. Much of the mood is conveyed by the facial expressions and Booster's posture. Even without Booster's thoughts, the art could tell the story.

In an interview, Jurgens says that he is using Booster's failures to help motivate him to be a better hero. This issue is a good example of that.

Jurgens, now wearing the artist's hat, is assisted by Mike Norton. They turn in another solid traditional style art job. When Norm Rapmund's inks are added, the result is always good.

The Bad: I have no problems with this issue. Even the Black Lantern is well done.

Overall: Booster Gold continues to be one of my favorite books. Jurgens and the gang turn in a quality book month after month.
________________________________________________________________
Jim

Comic Book Revolution Podcast #21

Shawn and I return for the twenty-first podcast for The Revolution. In this podcast we review:

The Batman and Doc Savage #1
Batman and Robin #6
Batman #693
Amazing Spider-Man #611.






We are all about options, so you can also check out The Revolution's blips.tv page for a larger version of the enhanced podcast.

Or, if you would like to download and listen to the mp3 of the podcast rather than watching the enhanced version with the pics then you can go ahead and head over to The Revolution's podcast page and listen or download the mp3 of the podcast.

The Comic Book Revolution Podcast is also on iTunes if you want to subscribe.

Comic Book Review: Red Robin #6


Red Robin was a good read. Nothing really special about this issue but over all I enjoyed it. Tim is still overseas working with the league of assassin.

Creative Team:
Story:Christopher Yost
Pencils:Marcus To
Inks:Ray McCarthy

Art Rating: 8 Night Girls out of 10
Story Rating: 7.5 Night Girls out of 10
Overall Rating: 7.5 Nigh Girls out of 10

Synopsis:The story starts out with a woman sitting at a bar and the gentleman down the bar checking her out. Red Robin is narrating about the five venom related deaths. The League of Assassins investigated them but the rogue assassin was never found so they eventually dropped the investigation.

Tim says they never bothered to cross-reference the occurrences in other countries but he did and Victoria was on the move. The girl and they guy are making out back at his apartment. Then he is laying on the floor dead and they lady is touching her lips. Tim says that her targets were random. Except this one she didn't realize that she could have gotten a million dollars for killing him. That was the leagues first contact with the Wanderer.

London, Now. Tim is talking about the League of Assassins and how they exist to protect Ra's. Other than people like Shiva and Merlyn they are all faceless killers and ninjas that Tim gets to fight here and there. In a way they are actually a business, they take contracts and carry them out. There are three hits going down, a politician in London, A CEO in Athens, and an adulterous wife in Budapest.


A business man is coming out of a room with his security behind him. Tim narrates how life means nothing to these killers. That it is ironic that the man who wants to live forever surrounds himself with death.

The League of Assassins are now being killed. Tim says that part of him says they deserve it. They are getting what they sow, but if that was how Tim worked then the Joker would have been dead a thousand times over. He says thats the rule and he'll hold on to it no matter what.

Tim says that no one dies especially since he's the one that ordered these hits. Tim is coming down on a roof top followed by ninjas preparing to fight one person.

Tim is on a computer and the Expediter and White Ghost are standing behind him. Tim says normally he'd think that Ra's is desperate since Tim has got access to every database and detail of the Leagues. Expediter and White Ghost are talking behind Tim. Expediter wants to kill him now, but White Ghost says it isn't their place to question the Demon's Head. Tim was listening in of course while also memorizing everything he sees on the computer. He says they had no idea how deep the League went.

Tim tells Expediter that he needs a moment alone with White Ghost. Expediter objects but White Ghost tells him to leave. Tim asks White Ghost what he did to Expediter because he really hates him. White Ghost says that Ra's word is the law but Expediter is right to want him dead. White Ghost says the giving Tim the keys to the Kingdom is a mistake, but he is going to deal with the spiders the same way he should be dealing with him, with finality.

It is his job to protect the interests of Ra's as it is with every other member of the league. Tim says that's interesting considering that Expediter is working for the Spider Council. White Ghost says that's impossible.


Robin says loyal or not Expediter was the only one who knew when and where each of the hits were going to take place. He would issue the kill orders then alert the spider council. White Ghost says Expediter would rather die than betray Ra's. Robin says that nobody knows anybody that well. The White Ghost says that Ra's does. White Ghosts says that a mother and her two children are sitting down to dinner as they speak. They are the Expediter's family and White Ghost has men waiting to kill them. He says that is why Expediter is loyal to Ra's because if he doesn't all he holds dear will die.

Of course Robin gets angry and tells White Ghost that he won't let him do that. White Ghost reminds him that he is not dealing with his friends and Ra's isn't a member of the Justice Society.

He says the league does not fight crime and they are not going to capture the Spider Society. They have a debt to society and they are going to kill them. If Tim acts against the league there will be consequences. Tam Fox now walks into the cave asking Tim if she should come back later.

Budapest, Now. Robin is telling a foe to surrender. He says that if he talks to him he will make it out alive. Pru is standing beside Robin with a gun pointed at the man. Robin doesn't expect his strategy to work. Surrounded by a dozen ninjas the man springs into action.

Robin knocks the gun out of Pru's hand which of course is firing. He tells her she knows his conditions and he needs the guy alive. Pru still isn't talking to him. The man from the spider council draws first blood with a swipe of his claws across one of the ninjas face. It appears to be just a flesh wound but the ninja dies almost instantly. The skin around the wounds goes black. The toxin in the claws can kill in seconds. Robin feels responsible for the ninjas death, just like his dad's.

The assassin that was supposed to kill the guy reported him dead once he got there. He is waiting for the Wanderer when she comes out. He tells her she has nerves of steel for poaching a league's kill. He tells her if she was anybody else they would already be dead, but he likes her and can bring her into the league. That was the last they ever heard from that guy.Back to the apartment with the dead guy in it from before. The Wanderer is taking a shower.

We cut to Gotham City where Lucius Fox is sitting behind his desk attempting to reach his daughter in England. Vicki Vale is sitting on the other side of his desk. She says she has questions and she can also see when their being avoided. She says ever since the recent gang war that Wayne Industries have been dumping unheard of amounts into Gotham. Attempting to change the city like Bruce Wayne never had before.


Lucius asks Vicki what her question is. She says she wants an interview with Bruce. Lucius says that he doesn't make Bruce's schedule and that she of all people should know that Bruce could be anywhere, but she doesn't need to bother because she can ask him herself.

Thomas Elliot/Bruce Wayne walks in and says hi to Vicki. He tells her she should have just called him instead of looking around for him although he has enjoyed watching her sniff around. He'd be happy to answer any questions since his life is practically an open book to her anyways. Then in the usual Bruce Wayne fashion asks her to dinner.

Back to Robin's fight. He says its not going as well as he'd like. Four of the ninjas and the man from the Spider Council are jumping from one roof top to another. Robin says this fight is nothing after having to fight his dead parents back in Gotham.


The guy is swiping at a ninja but interrupted by one of Robin's discs. Pru is still shooting at the guy but still hasn't been able to hit the guy. Robin politely shoves his staff into the guys face knocking him back down to the rooftop and giving Robin the advantage.

He kicks Robin in the face, then elbows Pru in the stomach knocking her off the roof. Robin says its hard to focus because he keeps seeing them, the black lanterns. He's glad that Dick was there even though things have been tense between them. Robin shoots a grapple down to catch Pru. He says he owes her, he couldn't save Owens and Z though, but doing that leaves him open to the guy from the Spider Council.

Robin jumps back avoiding the claws of death. He says by the sound they make when hitting the hard surface of the roof you can tell their artificial. With a nice kick to the gut the attacker falls away from Robin. Robin tells the guy that he needs to stop playing around because he is getting annoyed with it. That apparently really pissed the guy off causing him to jump and inform Tim that he is dead. Tim can tell by the accent that the guys is American. With that Robin blocks his attack by kicking him in the face.

Back to Panama City. The hotel room has been destroyed and the assassin is dead. The Wanderer is in the corner laughing and all she says is assassins.

Back to Robin and Pru, who is back on the roof beside Robin. Robin tells the guy that he needs to talk because if he doesn't then the League takes over and he won't like that. The guy says that he has never been beaten in a fight and if Robin wants to talk then he'll have to fight him again.

Robin continues throwing out questions. He asks who are the Spider Council. The guy responds with his name is Recluse and instead of asking about the council Robin should be wandering how his other "hits" went.

Robin's radio goes off. He's asked if he is still alive. White Ghost is standing on a roof top surrounded by dead ninjas. Robin tells him that he and Pru survived and that they've got one of the council. White Ghost tells him that Beta and Gamma teams are dead and that the Spider Council knew everything he was doing. Robin and Pru were the only ones who survived the three attacks.

Recluse says that there weren't three attacks but four attacks and the fourth is about to begin. Robin says that they need to get back to the cradle instantly.


Tam is at the Cradle. There is a man at the computer and she asks if he knows where Tim Wayne is. Once she turns him around....wait for it.... SURPRISE!! he's dead and covered in spiders. Tim says he left Tam once already back in Gotham and she still trusted him. Now he's left her alone again. Tam backs up and runs into a big creepy monster hiding in the shadows.

It's a giant human/spider and a man with a sickle. He introduces himself as Sac and that his giant friend is Goliath and they have come there to hunt. Tam Fox trusted Tim and he just got her killed.

Overall: I enjoyed Red Robin #6. If you haven't read this series yet this wouldn't be a hard issue to pick up whats going on. Most of the critical parts can be figured out from the context of the dialog. One complaint about the issue i did have was the amount of jumping from one place to another. I'm anxious to see how the Spider Council plays out in the future issues.
_______________________________________________________________
Joel

Monday, November 16, 2009

Comic Book Review: Daredevil #502

Ever since the Lady Bullseye arc Daredevil has again become one of my favorite comics to read. Andy Diggle and Roberto De La Torre had a very good first issue to start their run after taking the reins of this title from Ed Brubaker and Michael Lark. With the big status quo change that Matt has gone through I am excited to see were Diggle takes the character next. Now on to the review for Daredevil #502.

Creative Team
Writer: Andy Diggle
Artist: Roberto De La Torre
Colorist: Matt Hollingsworth

Story Rating: 9 Night Girls out of 10
Art Rating: 9 Night Girls out of 10
Overall Rating: 9 Night Girls out of 10

Synopsis: The issue begins in Underground Clinic in Harlem were The Owl is being treated for his injuries that he suffered from his fight with Daredevil (Daredevil #500). Some of Owl's men come in to ask there old boss how he is doing. Owl angrily says he is paralyzed.

His men start disrespecting Owl by calling him Owlsley and mentioning what happened with Daredevil. They then say that they no longer follow him anymore. This angers Owl even more and asks if someone put them up to it. They say no and one of them says that he is on his own and puts a rat to his face.

Scene changes to Daredevil jumping through the roofs of Hell's Kitchen. Daredevil tells himself how free he feels and because of that he knows that he is just dreaming. He enters an apartment were Dakota tells Matt that he stinks. Matt apologizes and says he will change but then Milla suddenly appears and says he will never change. Elektra also appears and says it is inside of him. (See, even in your dreams an ex-girlfriend loves to mess with you out of revenge.)

Matt starts to scream with him transforming into Daredevil and he tells all three girls he is sorry and to save him. All three of them tell Matt to save himself. (Can I just say that was a killer two pages.)

Matt then wakes up, in his Daredevil gear, on his throne at The Hand's secret base when Black Tarantula and White Tiger tell him they need to talk. Matt tells all of The Hand soldiers to leave. He then angrily asks Black Tarantula and White Tiger what they want. White Tiger says she is angry that Matt killed Master Izo and Matt asks Carlos if he didn't tell her what happens. Carlos says he didn't as he did not want anyone to hear what he told her.

Matt gets up and takes the two of them to a room were Master Izo's body is being held. Matt explains that Izo was able to control his heartbeat in order to induce a coma-like state that made him look dead. Carlos then wakes up Izo who asks if he can have something to drink. Carlos hands him some water but Izo says "Water? I said I need a drink." (Gotta love Master Izo.)

Matt and Izo comment on each others' acting skills to convince The Hand that Matt actually did turn to the deadly leader of The Hand. Izo then asks how they are going to destroy The Hand. Matt says they will do that later as they can't allow The Hand to know Izo is alive just yet. Izo says Matt did not answer his questions which Matt says no he didn't.

We shift to New York County Criminal Court where the judge tells the court room that the jury has found the defendants not guilty to the joy of Foggy. The judge continues to say that because of the exceptional circumstances of his predecessor's death and of the two officers the law grants him exceptional powers much to the surprise of Foggy and Becky.

The judge states that he cannot look the other way and overturns the jurys ruling and finds the defendant guilty. Foggy loses it and starts yelling about what the police officers did was clear cut police brutality.

Becky tries to tell Foggy to calm down but the judge steps in telling Foggy to calm down or he will be held in contempt of court. Foggy then says that the judge was in on it from the start and is just another one of Norman Osborn's cronies. The judge has some police officers take Foggy out of the court room with the defense asking each other what happened. (Wonder if our fearless leader has ever been escorted out of court for an outburst like Foggy was.)

In Wilson Fisk's office over in Midtown Wilson is talking to Owl's former men from the first scene of the issue. Wilson tells them that as far as the street knows they still work for the Owl while they really work for him.

One of them speaks up saying he does not understand why they should follow Wilson's orders as he has lost his juice. Wilson calls in Lady Bullseye who cuts the guys head right off his body. Wilson asks the two remaining men if they have a problem with him and they say no.

On the rooftops of Hell's Kitchen Daredevil, White Tiger, and Black Tarantular are jumping from rooftop to rooftop with White Tiger asking what they are going to do next. Daredevil says they need to get a feel for the city. White Tiger talks about Norman NYPD Death Squads and how they are all dirty cops reinstated by Norman with a shoot to kill order. Daredevil questions when did Norman care about crime and tells White Tiger to show him what is going on.

Over in Oscorp Cargo Dock in Red Hook some drug deal is going down until the cops come to stop the deal. The cops all hold the men while one of them tells one of the guys, called Kalinsky, to get the product to the usual distributor and the cops take the cash for legal fees. As the cops are going to kill all of the gang members at the scene one of them gets their hand chopped clear off.


The cop turns around to see who did it and from the roof comes Daredevil and The Hand with Daredevil yelling out "Take them all." End of issue.

Commentary
The Good: Daredevil #502 was another phenomenal read. Andy Diggle really proved with this issue that last issue was no fluke as he has a great handle on Matt and the whole supporting cast. Though this issue lacked action it made up for it in the quality character work Diggle provides for Matt and those around Matt, both good and evil.

What makes this issue work so well is that Diggle understands that when it comes to Daredevil the action really doesn't matter until the end. A truly great Daredevil story is getting to see Matt's interactions with his supporting cast in and out of the Daredevil costume as well as the struggles Matt himself goes through internally. All the action of a Daredevil comic is secondary, if that. And even though Matt has spent the entirety of these past two issues in his Daredevil costume you can still tell when Matt is being Matt and when he is being Daredevil the leader of The Hand.

Even though these types of talking heads issues don't work so well with other characters/franchises, especially two straight issue of that, it just seems to works for Daredevil. Daredevil is in a unique position as these types of slow burn, talking heads type issue don't work without some sort of action but it just does. And a great example of this is the dream sequence Matt has which is so much better than any sort of spread page action scene Diggle could have involved Matt and The Hand in.

Getting to see the inner turmoil Matt is going through is great and is always one of the most interesting part of Daredevil. Getting to see that already being the leader of The Hand may be taking its toll on Matt is great as he both wants to use the organization to help out his city and also take it down as per Izo's plan. With how Diggle is writing the character I really am not sure where he is going to take the character which is great since it is rare for that to happen nowadays.

And I like how Diggle worked in Dark Reign into the context of the story. To many times during Dark Reign we have had heroes whining and screaming "Norman is horrible. He was the Green Goblin." and other things like that makes them come off as whiny little baby who got his candy taken away AND not actual heroes (cough*Hawkeye*cough).

Instead Diggle chose to show us through the actions of Norman's subordinates how corrupt Norman actually is with the power he controls, something we have not seen. And I loved the way Matt chose to handle dealing with the trouble Norman's current power has as it also brings to question how far Matt is now willing to go as the leader of the Hand. It will be interesting to see how Matt continues to deal with the Norman problem as Matt is one of the people on Norman's list of people to kill.

Even though it was predictable that Master Izo was not really dead there was still plenty of solid work to show why Matt and Izo had to go through that whole charade in the last issue as it is part of their overarching plan that started when they first met in person. And I really enjoyed this scene as Master Izo is such a great character with being so different in personality to many of the older, comic age wise, characters in comics. Izo is one guy you just want to go out to a bar and have a beer with which adds to his coolness factor.

I am also enjoying the slow and methodical approach Diggle is taking with Wilson rise to prominence within the criminal underworld. Instead of going in an announcing to the world that he is back he is slowly building his empire from the ground up again. Brubaker started this approach and Diggle continues this part of Wilson's character in order to make following Wilson's rise to being the Kingpin of Crime again much more interesting that just rushing into it. And as shown by how he had The Owl's former men treat him it is only a matter of time before everyone who crossed will be on the receiving end of his wrath.

I also love how Lady Bullseye is working as his right hand woman to do all of his dirty work. Even though we only see a silhouette of the character I like that she is working in the shadows as it is a great fit for the character. It adds to the mystery of her ability to attack an enemy at any time.

Not to be left out Diggle also did some quality character with Foggy. The court room scene were the judge overturns the ruiling of the jury and Foggy's outburst was very well handled. It helps to subtly show the corruption that the justice system is under Norman's current reign. Foggy's anger over the decision was great and it is nice to see him getting moments in the court room instead of being a sad guy in his office as he has been for the past few arcs.

Roberto De La Torre provide some great artwork. It is great to see Marvel give De La Torre a title that is much more suitable to his style of art. He really nails the dark and gritty look that the world Daredevil is set in. He did an awesome job telling the story through his artwork. And I especially liked the art he provided for Matt's dream sequence were he sees three of his former love interest. Just a great two pages.

The Bad: I have no complaints for this issue.

Overall: Daredevil #502 was another phenomenal issue. Andy Diggle and Roberto De La Torre are proving to be worthy successors to this title from their predecessors. I really have no idea where Diggle and De La Torre are going to take all the characters. All I know is that we should be in store for one wild ride on Daredevil. If you like dark and gritty titles I highly recommend picking up Daredevil up as it is one of the best books on the market.
_______________________________________________________________________
Kevin

Sunday, November 15, 2009

Comic Book Revolution Podcast #20: Blackest Night Edition

Shawn and I are back for the Comic Book Revolution's twentieth podcast. In this podcast we review three Blackest Night issues:

Green Lantern Corps #42
R.E.B.E.L.S. #10
Booster Gold #26







We are all about options, so you can also check out The Revolution's blips.tv page for a larger version of the enhanced podcast.

Or, if you would like to download and listen to the mp3 of the podcast rather than watching the enhanced version with the pics then you can go ahead and head over to The Revolution's podcast page and listen or download the mp3 of the podcast.

The Comic Book Revolution Podcast is also on iTunes if you want to subscribe.

Friday, November 13, 2009

Comic Book Review: Green Lantern Corps #42

While the Revolution has been unimpressed with Blackest Night itself, we have found Green Lantern and Green Lantern Corps to be quite solid. In fact, Green Lantern Corps has been consistently outperforming Blackest Night itself ever since the beginning of this big event. I am certain that Green Lantern Corps #42 will be another entertaining read. Let's go ahead and do this review.

Creative Team
Writer: Peter Tomasi
Pencils: Patrick Gleason
Inks: Rebecca Buchman and Tom Nguyen

Art Rating: 9 Night Girls out of 10
Story Rating: 9 Night Girls out of 10
Overall Rating: 9 Night Girls out of 10

Synopsis: We begin with Munk, an Indigo Lantern, arriving at Oa and helping the Green Lanterns battle the Black Lanterns. Munk explains that the Indigo light embodies compassion. Munk explains that his indigo light combined with the green light is able to kill the Black Lanterns.


Munk explains how the Violet Main Power Battery on Zamora has already fallen to the Black Lanterns. Munk says that the Green Main Power Battery is the Black Lanterns' next target. Munk says that with each emotion filled heart that the Black Lanterns consume, their rings channel and send this emotional energy somewhere else. At the same time, the Black Lanterns are building their own Corps with another particular mission in mind.

We see with Munk's help, the Green Lanterns begin to turn the tide of the battle as they start killing Black Lanterns left and right. Unfortunately, a massive amount of Black Lanterns arrive on the scene.

One of the Green Lanterns asks Munk to transport them out of this location. Munk says that he cannot do a long range teleport since it will drain his ring of much of its power and then they will not be able to kill the Black Lanterns.


Suddenly, all of the Black Lanterns become stop attacking our heroes. The Black Lanterns become inert as we hear the voice of the Black Power Battery saying "100%. Power level exceeded."

We cut to elsewhere on Oa with Kilowog battling with Black Lantern Ermey. Ermey trash talks Kilowog about Kilowog being responsible for the deaths of all the newbie Green Lanterns. Suddenly, Ermey stops attacking Kilowog. We hear the voice saying "100%. Power level exceeded." Ermey then flies off into the air.

All of the other Black Lantern Green Lantern Newbies stare at Kilowog and then fly off as well. Kilowog screams "What are you staring at?" Kilowog yells that he never hid the fact that death was a part of the Green Lantern Corps. That all the newbies knew that when they joined the Corps.

Kilowog yells that he drilled that into their heads. But, that everyone always thinks that they are immune to death. That it won't be them who dies. That it will be the other person.

Kilowog yells "You were all Lanterns. And Lanterns die..." Kilowog then softly whispers "Lanterns die."

We cut to Kyle and Soranik standing over Black Lantern Jade. Soranik has her fist shoved in Zombie Jade's mouth. We hear the voice saying "100%. Power level exceeded." "Devour Will." Jade then takes off into the air pulling Soranik with her.

Soranik manages to pull her fist from Jade's mouth. Kyle says that this is crazy. One minute the Black Lanterns are trying to kill them and the next moment they are all flying past the Green Lanterns and totally ignoring the Green Lanterns.

We then see all of the Black Lanterns surrounding the Green Main Power Battery on Oa. We hear the voice commanding "Power levels 100%. Devour Will."


The Green Lanterns then all regroup and then attack the Black Lanterns. Salaak informs all the Green Lanterns that the Black Lanterns' objective has changed. That the Black Lanterns are all combining together to destroy the Main Power Battery. Salaak commands all Green Lanterns to gather at the Main Power Battery.

We then hear the black voice say "Construct dark matter." All the Black Lanterns combine their black energy from their power rings together in order to construct a massive black demon creature that grabs the Green Main Power Battery. The dark construct begins to rip the Main Power Battery from its base.

Kyle says that he has idea. That they need to attack the source of the black construct. Kyle radios Salaak and asks him to release Red Lantern Vice from the sciencells.

We see Kyle carrying the green box that Vice has been trapped in. Kyle releases Red Lantern Vice from the box and drops Vice into the middle of the dark construct where the Black Lanterns are creating the construct.


Red Lantern Vice immediately starts killing the Black Lanterns who are creating the dark construct. The Red Lantern's light is more destructive to the Black Lanterns and destroys them at such a rate that the Black Lanterns cannot regenerate. The dark construct begins to weaken and the Main Power Battery begins to return to its base that it was anchored to.

Suddenly, Alpha Lantern Chaselon appears on the scene. Alpha Lantern Chaselon says that no one escapes the sciencells. The Alpha Lantern says that by the authority of the Guardians that Red Lantern Vice has forfeited his existence. The Alpha Lantern then kills Red Lantern Vice.

As a result, the dark construct gets stronger once again. The Black Lanterns then attack Alpha Lantern Chaselon and begin to crack open Alpha Lantern Chaselon. Salaak commands Chaselon to retreat because Chaselon's internal power battery is in danger of being breached.

Chaselon refuses to retreat and states that only the Alpha Lanterns are the only ones capable of rectifying the situation and preserving the Main Power Battery. The Black Lanterns then crack open Chaselon and pull out his internal power battery.


Salaak radios Kyle Rayner and tells him that Chaselon has been compromised. Salaak says that there is a fissure in the Alpha Lantern's internal power battery and it is in danger of rupturing. Salaak reminds Kyle that the Guardians made the Alpha Lantern's internal power batteries incredibly powerful.

Kyle says that he will handle the problem. Kyle streaks in and grabs the internal power battery from the Black Lanterns. Kyle taunts the Black Lanterns and tells them to come and get the battery from him. Kyle says that he plans to take as many Black Lanterns with him as possible.

Kyle is surrounded by a horde of Black Lanterns. Kyle creates an energy dome around himself and the Black Lanterns. Kyle then radios Soranik and says "I love you, Soranik." Kyle then says "And you too, Guy. You have been like a brother to me."

The Alpha Lantern's internal battery then explodes. We see a massive and brilliant explosion that kills Kyle and all of the Black Lanterns. We see the massive explosion destroy the dark construct demon that was holding the Main Power Battery.


We then see Kyle's corpse lying on the ground. Kyle's power ring then flies off his finger and says that Green Lantern 2814 is deceased. The power ring then proceeds to fly to Space Sector 2261 due to the moratorium on new Green Lanterns. End of issue.

Comments
The Good: Green Lantern Corps #42 was absolutely fantastic. This was by far the best Blackest Night issue out of all the Blackest Night tie-in issues and Blackest Night itself. It is not even close. Green Lantern Corps continues to blow away Blackest Night itself. Tomasi served up an absolute gem of a read. This was one of those moments where I was completely satisfied at the end of this issue.

Tomasi managed to craft a story that had something for just about every reader. Green Lantern Corps #42 was a wonderfully balanced read. This issue delivers action and drama in copious amounts.

Tomasi creates an incredible tone and mood to this story. What is particularly enjoyable about Green Lantern Corps #42 is that this story feels larger than life. For the first time it feels like we are truly dealing with a galactic wide war. Blackest Night finally feels truly massive and grand is scale and scope.


This is something that has been noticeably lacking on Blackest Night itself where the story has felt so very small. And to be sure, Tomasi packs enough furious action scenes fitting of a war story. The action was brutal at points and very well done.

Green Lantern Corps #42 was an impressively plotted and paced issue. This story takes off quickly and moves at a brisk pace. However, at no point is the story every rushed, muddled or choppy. Instead, Tomasi delivers a well-choreographed and excellently framed issue. The story has a pleasant flow as it speeds up for the furious action scenes and then effortlessly eases up at just the right moments for dramatic impact during a few introspective character heavy moments.

Of course, what I loved the most about Green Lantern Corps #42 was the excellent plotting. Tomasi moves the story along with a clear purpose in mind. Each scene builds nicely off the previous one.

Finally, we get some real plot progression in the Blackest Night story. The Black Lanterns' mission finally evolves past them simply being zombies thirsting for the emotion soaked hearts of the living. The Black Lanterns stop eating hearts now that the Black Lanterns' Main Power Battery has now exceeded 100% and they go to "Devour Will."

We have already seen the Violet Main Power Battery get destroyed. Now, we see the Black Lanterns go after the Green Power Battery. If this issue had followed the type of plotting that Johns has given us in Blackest Night and Green Lantern then this issue would have ended at the dramatic double page splash shot of the Black Lanterns all converging on the green Main Power Battery.

It was so nice to see something other than "shocking" Black Lantern reveals, the same "we feed off emotion" dialogue and mindless zombie action. The cosmic side of Blackest Night appears to be kicking into gear as we see the Black Lanterns actually moving onto their real mission and trying to destroy the various colored Main Power Batteries.

I also enjoyed seeing the Black Lanterns actually using their black power rings. The dark matter construct in the shape of a demon was a very cool creation. The dark matter construct reminded me of the anti-matter demons that the Anti-Monitor created during Crisis on Infinite Earths.

Now, just because Green Lantern Corps #42 offered the reader an action packed read, that does not mean that it is a shallow read. Tomasi provides plenty of depth to the story through some excellent character work and well crafted dialogue. Each character was so well developed. Each character has a unique external voice. The dialogue and character work lend to some strong chemistry between the various characters.

Tomasi did a fine job dealing with Kilowog and his feelings of guilt toward the newbie Green Lanterns who got killed on his watch. What was particularly impressive is that Tomasi managed to deliver this quality introspective scene in an economy of panels and with minimum dialogue. Tomasi shows that a powerful character heavy scene does not necessitate a long drawn out scene with an avalanche of dialogue or narration.


Instead, Tomasi gives a concise and raw look into Kilowog as he struggles with the losses that the Green Lantern Corps has suffered at the hands of the Black Lanterns. I enjoyed this moment of vulnerability and insecurity to a character who is normally the ultimate tough guy. This scene effectively conveys the psychological impact of the war with the Black Lanterns along with more obvious and overt physical aspect of the attack.

Tomasi did a good job using Red Lantern Vice in this issue. This allowed Tomasi to remind the reader that the Black Lanterns are more susceptible to the power of the Red Lanterns than they are the other colors. It also simply served to deliver some cool action scenes as well.

I also liked the fact that Tomasi had several different colored ring slingers involved in the same battle as we had an Indigo Lantern, a Red Lantern as well as the Green Lanterns involved in the battle against the Black Lanterns.


Of course, the obvious strength of Green Lantern Corps #42 was the absolutely fantastic ending. Tomasi just blew me away with a wonderfully powerful and incredibly heroic death of Kyle Rayner. Tomasi did a fine job setting up this dramatic death scene.

Now, I will openly admit that I have always been a Hal Jordan fan. Kyle Rayner's character has never done anything for me at all in the slightest. Having said that, I really liked Kyle's death and this excellent death scene made me like Kyle's character more than I ever had when he was alive.

The use of Alpha Lantern Chaselon as the catalyst was perfect. Johns has been hinting since the very first time the Alpha Lanterns were introduced that they were going to be much more trouble than they were worth. Johns pointed out their hubris and immense power on several occasions. Johns has also pointed out how the Alpha Lanterns mindlessly enforce the exact letter of the law without thinking independently and examining each specific situation.

Tomasi builds off these themes as he has Alpha Lantern Chaselon mindlessly enforcing the Guardians' law about the sciencells and killing Red Lantern Vice despite the fact that Vice was helping to weak the Black Lantern's dark construct. Chaselon also disregarded Salaak's pleas for him to retreat lest the Black Lanterns gain control and damage his internal power battery. This sets the stage for Kyle Rayner to perform the ultimate sacrifice that a soldier can deliver during a battle.


Death scenes are incredibly hard to write. Often they come across as cheesy and predictable. Most of the time, the characters are placed in contrived situations that require one of the characters to perform the obligatory act of self sacrifice. Other comic book deaths are massively anti-climactic or they involve the character going out like a bitch. Ted Kord's death and Vic Sage's death would be two examples of those styles of death.

Tomasi eschews the common pitfalls of the comic book death and delivers a truly beautiful, dramatic and heroic death for Kyle. This final scene had excellent psychology and the threat that required Kyle to sacrifice himself was organically grown and a natural result of the plotlines that had been put into place for several issues.

Best of all, Kyle's death is by far the biggest death that we have gotten during Blackest Night. Kyle's death truly makes Blackest Night feel like a big event. This is a massive galactic war and it would not make sense if our heroes did not suffer at least a few major casualties. Kyle's death reminds the reader that beneath the zombie horror, Sci-Fi and super hero elements that Blackest Night is simply a war story. And in all wars soldiers die.

Of course, I am still maintaining the position that Johns is going to give us mass resurrections at the end of Blackest Night. So, I do not think that Kyle Rayner is permanently dead.


Patrick Gleason, Rebecca Buchman and Tom Nguyen do an excellent job with the artwork in Green Lantern Corps #42. This is quite an attractive looking issue. Gleason is equally adept at the more subdued and emotional scenes as he is with the extremely dynamic battle scenes.

There is a huge roster of characters in this issue and it is difficult on an artist to properly choreograph such massive battle scenes. Gleason is able to convey the frenzied feel of a battle scene without ever making this issue too choppy or hard to follow.

I particularly loved the gorgeous cinematic double page splash shot of the Black Lanterns converging on the Main Power Battery.

The Bad: I have no complaints with this issue.

Overall: Green Lantern Corps #42 was an absolutely fantastic read. This is hands down the best Blackest Night issue that we have gotten so far during this big event. Tomasi deserves so much praise for his incredibly strong and consistent work on this title. Tomasi has managed to show the reader the potential that Blackest Night possesses that is lacking on so many of the other Blackest Night issues. I definitely recommend picking up this issue. Green Lantern Crops #42 is a must have for Green Lantern fans and readers who are only reading Blackest Night itself.
________________________________________________________________
Rokk

Thursday, November 12, 2009

Jason Moody Interview


When doing your first comic book interview you want it to be someone cool, someone special. I had a lot of creators contact me about my first interview. I told Bendis he wasn’t relevant enough, Millar he wasn’t edgy enough and Brubaker that he wasn’t cool enough. All 3 great writers but when I do my first interview I wanted one of the coolest guy in comics.

I found that guy.

Jason Andrew Moody is the co-creator and artist of Scarlet Veronica. An awesome mini-series from last year that played with horror elements and had aspects of Egyptian Mythology. I reviewed it and really enjoyed it, so when I heard that a sequel series was in the works I had to contact Jason about it.

Jason has agreed to answer my questions for us all and let us in, giving you all a look into the creation of Scarlet Veronica as well as the characters future.

Q. I’ve often heard that every story is inspired by another story, what where some of the inspirations for Scarlet Veronica?
A. Well, obviously some of the great zombie films. Geroge Romero and Sam Raimi (Romero High... Raimiesville- heh heh) are big influences. 'Dead Alive' from Peter Jackson. 'Ghostbusters' is something we ended up watching
a lot in the creation process, and oddly enough 'Back to the Future' was a pretty big inspiration while writing.


Q. How long was Scarlet Veronica in the works before it got published?
A.it was just a very rough concept when we pitched it to Ape- and after they showed interest is when we really started developing it. But- from the time we really started working on it to it's release was about a year and a half.

Q.Did Veronica’s character have any major changes from the time she was first created to when you started writing the comic?
A.Yeah- quite a bit. She was actually created by Joshua Ruggles (original concept -http://rugdog.deviantart.com/art/Scarlet-Veronica-4142221) and the whole concept was a little more comical. There was way more of a 'Beetlejuice' vibe to it. Then I jumped on and started tweaking the character designs (which still went through quite a few iterations http://jamce.deviantart.com/art/veronic-through-the-years-38899203). Along with the changes in the style of the character, we started tweaking the over all feel of the world and mythology. It really developed from a kind of goofy goth comedy into this epic action horror.

Q. Where there any ideas you wanted to put in the first mini that got canned or you threw out later on?
A. Absolutley. Our original concept was to really put our own spin on the Universal Monsters. We had this whole back story for Frank that explained who and how he was. It included an antagonist Mad Scientist (who actually built Frank) that was intended to lead into the sequel- which would've been about the Mad Scientist and this Egyptian Queen. The Egyptian queen was going to play into the mythology of Scarlet Veronica herself, revealing an ancient connection to Ra and that she was the original "Portal" making her the Scarlet Queen. Oh- and there was going to be cyborg mummies... CYBORG MUMMIES!
sv series 2 design and the Scarlet Queen http://i29.photobucket.com/albums/c294/jamce/Scarlet_Veronica_0078.jpg?t=1257823053

Q.A lot of heroes nowadays have catchphrases or a defining line about them. “It’s Clobberin’ time” from the Thing is an example. Do you think Scarlet Veronica has any kind of catch phrase?
A. definitely "Suck"


Q.What do you think is Veronica’s most defining characteristic?
A. Probably her enjoyment of killing dead things- lol. She REALLY gets into it- but sometimes that can effect the people she's trying to protect.

Q.You mentioned a few horror films through the mini, where there any horror films that influenced the story?
A.see above? heh.

Q. Also as a horror fan myself I am curious what are some of your favorite horror movies?
A.oh man- let's see, I LOVE Godzilla, pretty much all of them- though Godzilla vs. King Kong is probably my favorite. The Evil Dead flicks, Fright Night, Gremlins...
Dekker's Monster Squad is a guilty pleasure. More recently 'Let the Right One In' was an instant classic for me.


Q. What was the hardest part about writing Scarlet Veronica?
A.I think at first dialogue, we spent copious amounts of time deconstructing the dialogue of our favorite movies. Ultimately it was letting go of some of the plot that didn't add much but was really fun- for page count restraints.

Q. Was Veronica’s character based off anyone in real life you know?

A. well- everyone tells me I subconsciously base Veronica on my wife (halloween pic! lol http://jamce.deviantart.com/art/Halloweeny-costumes-141623711)
Q. Any chance of a Scarlet Veronica ongoing in the future?
I believe Ape only does mini series installments.


Q. Was Ape Entertainment the first place you contacted to publish Scarlet Veronica or did you have to try a few times until you found a publisher that accepted it.
A. um- actually we sent it to Slave Labor (with no response I might add)

Q. What was your favorite part of creating Scarlet Veronica?
A. character design and mythology creating.

Q. I know you can’t spoil the upcoming series 2, but can you tell us if it will be much of a departure from the first series?
A. well- I think that SV2 well be similar in feel but fairly different in quite a few ways. First of all- instead of hordes of baddies (zombies) to fight... it's just one villain this time. So while there isn't as much fighting quantity wise, I think the quality of the fights are definitely higher. In the first series there really only one epic fight with the main antagonist (Ra) in the whole series... but in SV2 you get to see Veronica and the Headless biker go at it quite a bit.

Q. Was there a specific theme you where going with when writing Scarlet Veronica?

A. FUN horror.

Q. With series 2 will Veronica’s character change much or have any life altering moments?
A. hee hee-

Q.Nowadays death in comics are pretty common, any chance that in series 2 we’ll see a major death?

A. see previous question. ;)


Q. Of the supporting cast in Scarlet Veronica, who was your favorite?
A.Probably Frank- after we couldn't fit his back story in to the first mini- there was a lot of talk about trying to do a origin miniseries for Frank.

Q. In the first series you only had one major villain, along with a couple of sub-villains.

A. In series 2 will we see more villains this time or will it be similar to series 1?
As I said before- we're pairing it down even more- but the intensity and fun is still there.


Q. Any new characters that you’re bringing in with series 2?
A.Well- we're really taking the Sleepy Hollow story and making it our own. So we've reinvented the main players from that story- John Heron (Ichabod Crane) Abe Brunt (Brom Bones) Kat Tassel (Katrina Van Tassel).
We're REAL excited about the Headless Biker- he's turned out pretty cool in my opinion. (
http://jamce.deviantart.com/art/Headless-Biker-115443897)

Q. With series 1 Scarlet Veronica seemed to have some limited powers. With series 2 are you planning to expand her abilities more or are they set in stone by now?
A. I think we really stretch her abilities to the limit in series 2. You'll definitely see her do something you didn't see in SV1.

Q. Mr. Death was a pretty funny character through series 1, will he be returning in series 2?
A. I'm going to say no... but- there's 2 different endings we're toying with. One of them include Death.

Q. One thing about Veronica’s new look I noticed is she seems to be wearing a lot more. She’s got a full shirt instead of a small top, a much longer skirt and big boots. What brought about this change? Where you unsatisfied with her original design? Or was this simply updating her look for a new series?
A. It's actually updated a bit from that design. We went with those cheer booty shorts- lol. But yeah, we did consciously make Veronica a little more modest. Only because we're actively pitching the property to networks as a children's animated series. But it's also a practical change because with in the rules we set up for Veronica- her costumes is just a "dead" version of whatever she's wearing. So if she were wearing a wedding dress and transformed- that dress would transform into some kind of cool black Victorian gown- or something.

Q. How far ahead will series 2 pick up in Veronica’s life?
A. The end of the school year- so.. a few months. It's Summer now.

Q. Series 1 had a good amount of gore, can we expect things to get a lot more crazy in series 2?
A. Gore is our middle name. and Al's last name. no relation.

Q. I remember hearing that Scarlet Veronica movie was pitched a while back, how has that been coming?
A. Still working on it. We've gotten it the hands of a few networks and studios- we're keeping a our fingers crossed.

Q. In series 1 you pretty much kept it to zombies and a couple of mystical monsters, in series 2 will you be using a more wide cast of monsters? Creatures such as vampires or mummies?
A. Series 2 is a little more of a modest story. It's acutally more like a One Shot story. We're kind of treating it like an episode of a Animated Series that doesn't play into the over arching plot of the season.

Q. Are there any characters that won’t be returning for series 2?
A. Veronica, Brian and mom are the only ones returning.


Q. In series 2 will we see more of a struggle between Veronica and her darker side?
A. We actually had this whole side story of Veronica struggling with her 'Dead Mode'. We did this Spider-man thing- but the opposite. So instead of Veronica spurratically losing her powers, she would actually transform involuntarily. There was a very strong theme of Self control. Ultimately it was dropped- once again- for space... but there are aspects of it still there.

Q. I myself have been fairly positive on Scarlet Veronica as I’ve enjoyed it a lot, but I know there have been some negative critics of the book. Have you had those critiques in mind for series 2 to improve upon what they didn’t like?

A. We definitely toned down some of the camp and some of the cultural referencing. But honestly- I think that just had more to do with us maturing as writers. There were a few reviewers that I just don't think got the concept. (which is admittedly not deep- lol)
Q. So that’s all I’ve got to ask, on a final note anything you want to let the readers know about Scarlet Veronica series 2 that we haven’t covered yet?
A. yeah- We're very excited about SV2. We really wanted to try our hand at a horror mystery, and I think we did a descent job. The story really revolves around the mystery of why prominent figures in Raimiesville- the former Mayor, the Police Chief, ect. are being Murdered... Beheaded! Veronica and Brian end up discovering a cover up that goes back 30 years. On their quest to uncover the truth Veronica goes head to head with the ghastly Headless Biker.

we keep saying it's our 'Scooby Doo' mystery- lol. We've had a lot of fun and I think that if you enjoyed the first series- you're going to love this one.
the final design for veronica in SV2-
http://jamce.deviantart.com/art/sv2-promo2-128727240
http://jamce.deviantart.com/art/brian-and-veronica-designs-115917469

sneak page peaks of sv2
http://i29.photobucket.com/albums/c294/jamce/sv2pg7_2.jpg
http://i29.photobucket.com/albums/c294/jamce/sv2pg8_2.jpg
http://i29.photobucket.com/albums/c294/jamce/sv2pg9.jpg
http://i29.photobucket.com/albums/c294/jamce/sv2pg10.jpg
http://i29.photobucket.com/albums/c294/jamce/sv2pg11.jpg

we're also doing a bit of a different process- coming from an animation background, we're painting all the Backgrounds separately from the characters.
http://i29.photobucket.com/albums/c294/jamce/renders_pen_bg.jpg

J.



You can check out Scarlet Veronica and Scarlet Veronica series 2 from Ape Entertainment.

Comic Book Review: The Torch #3

Alex Ross' Dynamite Entertainment has produced many good comics. In addition to their work with Project Superpowers, they have teamed up with Marvel for Avengers/Invaders and this comic. I expect the Torch to be another quality production.

Creative Team
Story: Alex Ross, Jim Krueger and Mike Carey
Script:Mike Carey
Artist: Patrick Berkenkotter
Color Art: Carlos Lopez

Story Rating: 8 Night Girls out of 10
Art Rating: 8 Night Girls out of 10
Overall Rating: 8 Night Girls out of 10

Synopsis: The Mad Thinker is glad to be back to work. A.I.M. has hired him to produce a weapon capable of leveling cities. Soon after starting to work for A.I.M., the Thinker is attacked by Tom Raymond (he was the original Human Torch's partner). Tom is subdued and serves as inspiration to the Thinker. The Thinker has the original Torch's body exhumed. He is able to rebuild the Torch with a few improvements. He includes Compound D in the rebuilding process. It causes the person to follow the Thinker's commands.

On an A.I.M. research platform, reports start coming in that the trial run of the Torch was a success. The directors are pleased. On the deck, the Torch is being briefed. An A.I.M. agent orders him to destroy a gas pipline. The Torch flames on and flies off.

From his cell, Tom Raymond watches. Now his powers are beginning to return. He uses a small flame to start burning through his shackles.

Mr. Toussaint confronts the Thinker in his lab. Toussaint intended to shoot him but was not able to hold onto his gun. The Thinker slipped him Compound D. Now he is under the Thinker's control.

Over Estonia...the Torch is destroying the Estonian air defense.

In the cell...Tom has used his flame to free himself. He jumps a guard from behind and overpowers him.

Toussaint asks the Thinker if Compound D is the real weapon. Compound D suppresses the host's nervous system substitutes his commands. Toussaint says the Directors will stop the Thinker. Thinker says the Directors will be too late. His projections show that he needs 12 hours to produce the necessary amount of the compound. Full production began 10 hours ago.

The Thinker orders Toussaint to take his gun and kill himself. Toussaint cannot help himself.

Torch is killing many in his attack. Tom shoots the device being used by the A.I.M. agents who are ordering Torch. Torch pulls up and falls into the water. Tom takes out many of the agents before they hit him from behind. He is knocked out.

The coastline fo Estonia is in flames. Torch recovers and flies up out of the water. One of the agents is mouthing off to Tom. He is holding a gun on him. He askes if Tom is going to beg for mercy. Tom says "do it". Then he says "do it Jim". The Torch flies in from behind. He says the agents made him kill and now they will pay. He blasts the deck. Tom is engulfed in the flames. Tom says thank you.


The Torch burns his way into the Thinker's lab. The Thinker presses a button on his watch. It teleports him away. The containers holding the Compound D are damaged. The compound washes down over Toussaint. His eyes open. They are glowing red.

The base is in flames. The compound flows into the water. It flows down into a group of Atlanteans. Namor is caught in the compound. He comes out of the shadows. His eyes are glowing.

Commentary
The Good: The cover caught my attention. This was one of my favorites of the year. The vision of the 2 flaming hands reaching for each other as they burn through the old comic book cover is one that jumps off the rack at you.

The Torch being turned into a weapon was believable. Since he is an android, it is possible to bring him back as a weapon. He makes a great weapon. He could be a terrifying sight for the people who are being attacked. The flaming creature that destroys things with fire balls would be intimidating.

The idea of A.I.M. hiring a villain called the Mad Thinker is appropriate. A.I.M. would respect someone who uses their mind as their greatest weapon.

Just like a villain, when the Mad Thinker is done "reprogramming" the Torch he decides to reprogram people through the use of Compound D. I liked the way the creators showed the effects of Compound D by the way the Thinker is able to order Toussaint to stop his attack and kill himself.

I expected Toussaint to find a way to break free of the Thinker's control. In the late 1700s, Toussaint L'ouverture led the Haitian Revolution (Rokk likes it when we use the word Revolution in a review). In that Revolution, Toussaint led enslaved Africans to victory and abolished slavery. It is ironic that his modern day name sake would die as a slave to another.

A.I.M. choose as it's target the country of Estonia. According to Wikipedia, it is a country that gained recognition for its adaptation of new technology. Maybe A.I.M. was afraid that it might develop into a threat to them.

Berkenkotter and Lopez turned in some great images. From the shots of the Torch's attack on Estonia through the chilling picture of the possessed Namor, the did a good job conveying Carey's story. The storytelling is good and flows naturally. They are equally adept at showing the emotions of the various characters through their faces.

I am looking forward to seeing where this story goes next. The Torch is definitely upset.

The Bad: On occasion, the backgrounds are thin. If a little more time was spent filling in the backgrounds, it would be an even better art job.

Overall: Another fine effort from the Dynamite Entertainment studio. They have earned my respect with the various comics they created. I am putting anything they produce on my pull list.
_______________________________________________________________________
Jim

Wednesday, November 11, 2009

New Comics for November 11, 2009

BOOM COMICS

THE ANCHOR #2

DC COMICS

ACTION COMICS #883
BATMAN #693
BATMAN AND ROBIN #6
BATMAN/DOC SAVAGE SPECIAL #1
BOOSTER GOLD #26
GREEN LANTERN CORPS #42
JSA VS KOBRA #6
R.E.B.E.L.S. #10
RED ROBIN #6

DYNAMITE ENTERTAINMNENT

BLACK TERROR #5

IMAGE COMICS

JERSEY GODS #9

MARVEL COMICS

AMAZING SPIDER-MAN #611
DAREDEVIL #502
DARK X-MEN #1
REALM OF KINGS IMPERIAL GUARD #1
STRANGE #1
VENGEANCE OF MOON KNIGHT #3

The stack of comics this week contains more DC books than any other company. The big news of the week was DC has the top 6 spots on Diamond's top ten for October. Let's see what they are presenting this week for our reading pleasure.



Phil Hester and Brian Churilla's fantasy series continues this week. Heaven's enforcer hunts for demon blood and the secret of his origins.



Both of the DC books I am most looking forward to reading this week involve Batman. First is the conclusion of Grant Morrison's Batman and Robin #6 "Revenge of the Red Hood". In this episode, Red Hood reveals his identity to Batman. All signs are pointing to Jason Todd as the Hood but I want to see if Morrison pulls a surprise on us.



The one I will read first is the Batman/Doc Savage teamup. This is the prologue to Brian Azzarello and Rags Morales First Wave mini-series. In this noir universe, Doc hears of a vigilante named Batman who uses his 45s to bring justice. It should be a great meeting between two classic characters.



Dynamite's top book of the week is the new issue of The Black Terror. Originally set up as a 4 issue mini-series, it's success has led to a new ongoing series. How can you go wrong with the Alex Ross cover?



Marvel has 3 books I am anxious to read. DNA has a new cosmic title about the Imperial Guard. Any time they are doing a cosmic book, I am there.



This one might surprise some members of the Revolution. Dark X-Men has my interest because of the creative team. I really like Paul Cornell and Leonard Kirk.  This creative team was a favorite of mine on the Captain Britain series.



Number 3 on my list is Strange #1. Mark Waid is one of the best of the current writers. He is guiding Stephen Strange through a gauntlet of magical menaces. His only hope rests in the hands of his new apprentice.

Tuesday, November 10, 2009

Revolutionary Manifesto #1: Second Features-Are They What We Thought They Would Be?

Welcome to a new feature at the Revolution. A manifesto is defined as a public declaration of principles and intentions. I (Jim) will be talking about what I think is right and wrong in the world of comics. Other members of the Revolution will join in when they are able.

I would like to hear suggestions about what you, the reader, wants to see discussed.

Thank you,
Jim

Second Features-are they what we thought they would be?


DC has been running the “Second Features” for a few months now. Are they successful? For the most part, reviews seem to be less positive than DC hoped for. It seems like the fans like the Metal Men feature but the other features are not generating positive comments.

What makes the Metal Men feature different from the others? Giffen/DeMatteis/Maquire are providing a story with a beginning, middle, and end in each episode. They are incorporating subplots to get the reader to look forward to the next story. This is good storytelling, plain and simple.

Anyone who takes a writing class has heard it stated that every story should have a beginning, middle, and end. This is writing 101. Followers of the Revolution have heard us say that this is something that is missing from many of today’s comics.

Goodwin and Simonson obviously were inspired by Eisner when they worked on Manhunter. “Cathedral Perilous” was one of the best Eisner homages I have seen. In an interview, Simonson said that they tried to fit a 22 page story into 8 pages.

The readers found out more about the mystery behind the Manhunter with each episode. Fans reacted favorably to their efforts. The editor canceled Manhunter because he did not like it but the fans still rave about their series to this day.


The Second Feature experiment could be a hit for DC if they would look at what worked in the past. It is time for the creators to buy a copy of Eisner Comics and Sequential Art and memorize it. Eisner wrote the handbook but not many creators seem willing to use it.
_______________________________________________________________________
Jim

Comic Book Revolution Podcast #19

Shawn and I are back for The Comic Book Revolution's nineteenth podcast. In this podcast we review the following issues:

The Torch #3
Superman: World of New Krypton #9
Incredible Hercules and Amazing Spider-Man: Assault on New Olympus #1






We are all about options, so you can also check out The Revolution's blips.tv page for a larger version of the enhanced podcast.

Or, if you would like to download and listen to the mp3 of the podcast rather than watching the enhanced version with the pics then you can go ahead and head over to The Revolution's podcast page and listen or download the mp3 of the podcast.

The Comic Book Revolution Podcast is also on iTunes if you want to subscribe.

Comic Book Review: Black Widow: Deadly Origins #1

With Iron Man 2 out next year and Natasha Romanoff appearing in the movie it was inevitable that everyone's favorite Russian super spy would get her own mini-series. I am not too familiar with Natasha's character outside of Ed Brubaker's writing her in Captain America.

This mini-series is penned by Paul Cornell who has done some fantastic work for Marvel. I especially liked his work on Captain Britain and MI: 13 so I am expecting to enjoy his interpretation of Black Widow. Now on to the review for Black Widow: Deadly Origins #1.

Creative Team
Writer: Paul Cornell
Artist: Tom Raney and John Paul Leon
Inker: Scott Hanna
Colorist: Matt Milla

Story Rating: 6 Night Girls out of 10
Art Rating: 6 Night Girls out of 10
Overall Rating: 6 Night Girls out of 10

Synopsis: The issue begins in the sky over Nevada were one of the guys flying a space ship reveals to the other pilot he is not his partner. The other pilot begins to dismantle the control panel to revel himself to actually be the Black Widow (Natasha Romanoff). Natasha and the spy begin to fight in the cockpit with Natasha dominating the fight. The guy tries opens the door to the outside trying to make Natasha fall out of the ship but it doesn't work and knocks the guy out. She then escapes with the spy right before the space ship blows up.

The two parachute right by a hotel and Natasha tells the two bell boys that the CIA will come get the other guy later and she goes into the hotel to get a room.

In Russian Army Support Services Command two guys talk about how far behind Russia is with their technology when one of the computers initiates the Icepick Protocol.

Somewhere else in Russia a guy is running through the streets and calls Natasha, who is back in New York City. We find out the guy's name is Ivan and is a friend of Natasha's. He informs Natasha that the Icepick Protocol has been activated. Before he can say more half of his body is blown to pieces.

We flashback to Talinfard, USSA in 1928 were Ivan and other soldiers are making a run for it but before Ivan leaves the area he hears a woman. The woman is under a pile of rubble and hands Ivan a baby Natasha.

Ten years later Ivan and some other military soldiers are talking about Natalia and how the name Romanoff is an important name. Ivan is looking to drop young Natasha of in a good home. General Secretary Stalin enters the scene to recommend Natasha go to a school that will fill her needs

Two years later Natasha is being trained and watch by Logan. During one of their training sessions Natasha asks Logan who he really is but Logan say he has no idea. Natasha is able to get an elbow shot in during the training session.

Sometime later we see that Logan killed the man, Taras, that Natasha called father. Ivan finds Natasha alone in the snow and she tells him that Logan killed Taras. Natasha and Ivan share a nice moment were Ivan tells young Natasha is there for her.

We then see a bunch of images of WWII.

In 1956 Natasha is by the side of a dying Ivan when a man comes up to her and tells her she can save Ivan if she and Ivan would take the drug he has in his hand. Ivan tells Natasha not to take it but she agrees.

Back in the present Natasha arrives in Volgorgrad Morgue to see that someone has trashed Ivan's body leaving a message written in blood on the walls. Natasha is alone in a some building looking like she is crying when Bucky comes on to the scene to see if Natasha is okay.

She tells Bucky that they are hunting her and everyone she loves down. She says that she is going to get her revenge but has to make sure everyone she cares about is safe first. She walks away saying "Could be tricky." End of issue.

Commentary
The Good: Black Widow: Deadly Origins #1 was a very thin read. As someone not familiar with Natasha Romanoff origin outside of the basic stuff I was coming into this issue expecting to learn more about her character that I didn't know. But Paul Cornell just provided the basics of her origin with only one new thing I did not know about the character.

Still with that disappointment there were a few positives in this issue. I did like the opening scene that showed Natasha as a tough super spy that was ahead of the game with how she took out the guy who thought he had the upper hand.

The best thing about the issue was the flashback scene that took up the bulk of the middle part of the issue. Cornell provided plenty of backstory to Natasha's relationship with Ivan. Cornell effectively showed how important Ivan was to Natasha through this flashback scene in order to give a little more weight to Ivan's death earlier in the issue.

The flashback allows new readers to get a brief glimpse of the hard life that Natasha has had to deal with since she was a baby. Natasha is a character that is easy to sympathize with as she has live a long life since the early 1900s. And even though she is a harden soldier because of what she has had to deal with in her 80 years of life she still holds those close to her as very important people and they are really the family she never had as a kid.

I also enjoyed the short scene with a young Natasha and Logan. It was a fun little scene between the two as right when Natasha started trusting Logan he killed the person she saw as a father figure. It would be interesting to see if these two interact at some point and this is brought up again.

John Paul Leon's artwork for the flashback scenes to Natasha's past was great. It makes me wish that he was the one drawing the whole issue as his artwork is a great fit for the spy story this is supposed to be.

Leon gave the all of the flashback scenes a lot of weight by showing the emotions on the characters faces and I especially loved the scene he drew with Natasha and Ivan in the snow. It was a very effectively drawn scene with a lot of emotional weight to it.

The Bad: With that said this was a disappointing issue. The biggest disappointment for me in this issue was how Cornell choose to frame the story. Though the opening scene was a nice start it was scene that was not really needed. I would have much rather have preferred it if the bulk of the beginning of the issue was dedicated to the flashback of Natasha's origin story.

Plus I am not really sure I want to read another basic story about a character getting revenge on someone or something for killing a family member, or close to one anyways. Revenge stories have been done to death especially when involving some character with an espionage background. It is just an uncreative story idea to center a mini around.

And though I did like the flashback scenes I didn't really learn much about Natasha's past that I did not know before. If anything it sort of shows Natasha had a similar background to orphan characters set in Depression and WWII eras. And that is really what I get from her origin story as it is just a "typical" origin story.

The only thing I really learned about the character is how deep her father-daughter relationship was with Ivan. Coming into this issue I was expecting to learn much more about her origin about a character I did not know much about but that was not the case. Cornell did not add anything new or original to her origin story.

For fans who already knew the basics of the character this was not much of a required reading which hurts the whole origin story that this mini-series was marketed as. And even if you are not familiar with the character there isn't much here you will learn about her or what she has been through separates herself from other espionage-type characters

Tom Raney's artwork for the story set in the present was very inconsistent. Going from panel to panel there was a lot inconsistency in his artwork that is very noticeable throughout the story set in the present making the issue look rushed. And his artwork just doesn't feel like a good fit with an espionage character like Natasha and I wish that Leon did the whole issue as his art suits this mini much more than Raney's.

Overall: Black Widow: Deadly Origins #1 was a disappointing read. This isn't really a required read in order to understand the character. Unless you are a fan of Natasha this is hard mini-series to recommend to. There is just not much to the story and nothing new to learn about the character. So unless you have the extra $3.99 and are a fan of Black Widow then pick up this issue.   Otherwise, save your money as this issue is not worth the cover price.  Maybe give this story a try in trade format instead.
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Kevin

Monday, November 09, 2009

Comic Book Review: Haunt #2


Haunt did not blow me away with it’s debut issue. It was a good read but it had some choppy storytelling and it’s characters where interesting, but still lacked some of the depth I was hoping Kirkman would give them. It had a great final few pages and left me excited for more.

So with #2 out does the young series get the ball rolling or does it just stand still some more? Let’s find out.

Creative Team
Writer: Robert Kirkman
Art: Ryan Ottley
Lay-Outs: Greg Capullo
Co-Creator/Inks: Todd McFarlane

Story Rating: 7 Night Girls out of 10
Art Rating: 8 Night Girls out of 10
Overall Rating: 7.5 Night Girls out of 10

Synopsis: Haunt stares at his blood covered hands. Kurt tells Daniel to go limp and that he’s going to take over as he walks to a window. Daniel asks what is Kurt doing as Haunt jumps out the window. Good shoots from his finger tips and latches to a wall as he looks for a van where the radio transmission for the assassins is coming from.


One of the guys from the van gets out of the car only for a spiked line from Haunts’ hands to go through the back of his head. As the other guy shoots at him Haunt leaps out, Daniel says bullets don’t work as Kurt is confused as to why he talks. Haunt then kills the other man and Kurt tells Daniel that he needs to call a cleaner.

Later Daniel answers the door and the Cleaner is there. The cleaner soon grabs Daniel’s throat asking how he knew to call him. When Daniel tells him it was his brother, the man gets angrier but he tells him how he’s Kurt’s brother.

The cleaner soon hugs Daniel after saying Kurt was like a brother to him. After Daniel tells the Cleaner the situation the Cleaner tells him that he’ll have the bodies gone and the place cleaned up before Kurt’s wife wakes up and she’ll never know he was there.

The next day Amanda snaps at Daniel for smoking in doors. She quickly apologizes and thanks him for staying the night. There’s an awkward pause, she then goes to work and Daniel heads back to church. Kurt tells Daniel to stick with Amanda but she refuses, when Kurt keeps insisting Daniel tells him to stop telling him what to do.


After Daniel rants a bit about how he hates Kurt and Amanda he tells Kurt to stay away from him and that he wants out. When Kurt tries again to reach out to Daniel, Daniel shouts for him to leave him alone only for an old lady to walk up and ask if he’s okay. He walks into church and goes to see the main priest.

When he opens the door he sees the main priest dead, his stomach brutally cut open. A man called Cobra dressed in CIA type wear approaches him and tells Daniel to tell him everything he knows. When Cobra reaches at Daniel he gets his hand snapped away as Kurt and Daniel become Haunt again.

Kurt reveals that Cobra is a tough guy that even he will have trouble fighting him off. As they talk Cobra is confused since he can only hear Daniel’s half of the conversation. Haunt kicks Cobra in the face and takes away his poison laced knives but Cobra shoots at him to distract him as he escapes.


Daniel is then walking down the street (whoa, wait a minute. One minutes you’re in a blood covered room the next you’re just walking out? This is the one moment in the comic that was just….what the hell happened?) Daniel says he can’t handle what’s going on, but Kurt insists he knows where they should go.

They go to a rundown house. Two stoners are confused when Daniel walks in but they ignore him (they have a Spawn bong! I don’t do drugs, but damn I want a Spawn bong!) Daniel goes to a room and opens the closet. He puts his thumb to a spot on the clothes rack as Kurt uses his thumb imprint and suddenly a door in the closet opens and they both enter and it takes them to Kurt’s old HQ.

A man and a woman stand in front of Daniel as several soldiers point guns at him. The man says he has a lot of questions for him.

Commentary
The Good: Haunt #2 was a big step up for the young series after the troubled debut issue and it renewed my faith in the young series and has me excited once more for it as we watch the tales unfold.


The biggest improvement was the art. Usually Ottley turns in absolutely gorgeous stuff over in Invincible and his art on Haunt #1, while it never got bad, was definitely far from his strong work on Invincible and I credited this mostly to the overly done line work that came with the inks.

Here it’s much smoother looking and it definitely looks a lot better. This is a much better blend of Ottley’s gorgeous pencil work and McFarlane’s strong inking. Of course I also continue to love the page lay outs by Capullo as he really gives the already great art an extra amount of uniqueness to it all.

Also the coloring was better as it helped give depth to the characters rather then just have them all looking gloomy in a dark place.

Overall the art was gorgeous this issue and much closer to the Ottley art I love.

Another thing I really liked was that Kirkman is doing a good ob of subtlety making Daniel a more likable guy. Sure he’s still a sour jerk but at the same time we see glimpses of a good guy beneath the pissed off priest exterior.


Probably the one moment I saw a nice guy in Daniel the most was when the Cleaner showed up. Daniel was obviously nervous about meeting a cleaner but once they got to know each other a little bit he seemed more comfortable around him and this showed he’s not such a stuck up jerk who looks down at everyone as it seemed from issue #1.

It was great seeing Haunt out and in action as he has some really cool moves and it’s actually a lot of fun to read Daniel and Kurt’s back and forth when they are fighting as Haunt. Kirkman has developed the dynamic nicely and is using it well here.

About Haunt sticking to the wall. Honestly I can’t see why so many people hate that he can do this. As if Spider-man is the only hero allowed to swing around or stick to walls and anyone else is just a rip off. Sure it’s not 100% original but is anything these days?

Even Batman, the hero everyone loves so much, was inspired by a movie called The Bat. It had a man in a Bat costume, using the Bat-signal and climbing up rope. Only real difference is the Bat was a killer and Batman is a hero. Everything is inspired or has similarities to something, so if you’re going to bitch about one thing why not bitch about the other? You don't see people calling Bob Kane unoriginal.

Obviously there’s a hint of Spawn and a hint of Spider-man, but that doesn’t automatically make this character unoriginal or bad.


Another thing I hear a lot of people complain about is that it has the Image feel of being gritty and gory. Compared to Spawn or Cyberforce, Haunt really doesn’t feel like those books at all. Just because a book is gory or gritty doesn’t make it like these other books at all in my opinion.

Though to be fair I grew up with Image so maybe I’m a tad bias or I don’t notice the Image style. This feels like a completely different book from any of the classic Image books of the 90’s so I can’t see where the influence comes in.

Now as for the story I must say I’m really glad that Kirkman was able to give us a solid story that progressed fluidly (with the exception of a certain moment I’ll talk about)) last issue Kirkman jumped from scene to scene, here the way this issue’s story flowed felt much more natural and I liked it a lot for that.

I really liked the character of the Cleaner. It seems that for now he’s just a one shot character that appeared for only 2 pages but Kirkman did a good job showing there is an established connection between him and Kurt so seeing him return or be a regular character would be great and I’d love that. Maybe he could even be a character that helps Daniel whenever things get messy as Haunt. Just a thought.


Action was handled very nicely here. Maybe it was because of the lay outs by Capullo but either way I loved the action here. It was very cool to see Haunt move and twist about and use his powers as he fights.

I have never talked about lettering before, but I must say that Richard Starkings did a really good job here. I like the thought bubble type bubble we have to distinguish Kurt talking from Daniel.

I seriously want a Spawn bong. Make it had TMP! Make it happen!

I did like the cliff-hanger mostly for that it did a good job of leading is into next issue with a new plot twist and finishing up what’s happened so far with the Cobra fight, delaying it for now and I am really interested to see what Daniel can figure out from Kurt’s HQ.

Overall Haunt #2 was a good enjoyable read with some seriously gorgeous art. This series is on it’s way to great things at this rate as Kirkman did a great job getting things rolling for the future.

The Bad: Haunt #2 was still flawed with a few problems.

I mentioned that odd jump. It was just so out of place for us suddenly to see this big mess and the next minute Daniel is walking out like nothing happened. Just a really shoddy moment that I think could have been handled better with a quick transition scene.


Cobra was a fairly bland villain. While it’s clear that he and Kurt have some history, so far the villain does nothing for me and for an opening villain Kirkman failed to make him at all interesting. He’ll be showing up in issue #4 and I’m hoping Kirkman can give me a reason to give a damn by then.

Overall: If Haunt #1 put you off to the series and you aren’t reading it, I definitely recommend you give Haunt #2 a shot as the series really does seem to be heading for good things in the future. Try to get past some of the obvious influences and enjoy it for what it is and I think you’ll find an exciting and enjoyable new series to read.

Comic Book Revolution Podcast #18

Shawn and I come back for the Comic Book Revolution's eighteenth podcast. In this podcast we review:

Captain America: Reborn #4
The Great 10 #1
Ultimate Spider-Man #4









We are all about options, so you can also check out The Revolution's blips.tv page for a larger version of the enhanced podcast.

Or, if you would like to download and listen to the mp3 of the podcast rather than watching the enhanced version with the pics then you can go ahead and head over to The Revolution's podcast page and listen or download the mp3 of the podcast.

The Comic Book Revolution Podcast is also on iTunes if you want to subscribe.
____________________________________________________________________
Rokk

Comic Book Review: The Order of Dagonet #1


The Order of Dagonet is a new independent comic from Firetower Studios. The Revolution is trying to give a bit more attention to comic books from various small presses rather than just focusing on Marvel, DC and Image.  The grading of this issue will not be on a curve just because it is a small press title.  We will use the same grading system as we do for high profile comic books from the big two.

A quick glance tells me that The Order of Dagonet is targeting the Vertigo crowd. You can check out the blog for The Order of Dragonet here.  Let us see how issue looks.

Creative Team
Writer: Jeremy Whitley
Artist: Jason Strutz

Story Rating: 5 Night Girls out of 10
Art Rating: 4 Night Girls out of 10
Overall Rating: 4.5 Night Girls out of 10

Synopsis: The story opens with an argument in Parliament. A sex scandal has caused infighting to occur. Meanwhile, the Queen is preparing to attend a play at the Globe theatre.

In Epping Forest, the public is upset over the construction of a momument to David Beckham. Much of the forest will be cut down. The construction crew says that the forest never created any jobs. Beckham has helped to create jobs. The boss orders them to take down a tree. When the tree is removed a hole is ripped in the fabric of reality. Titania, queen of the Faerie, has returned to claim Briton.

Oberon crashes Parliament. He announces that he is the new king and Parliament is dissolved.

At the Globe...Puck interrupts the play. He rips the head off of one of the actors. As they try to get Queen Elizabeth out of the theatre, one of the Faerie appears and takes her.

In America...rock star Dizzy Claiborne is preparing to take the stage. He is complaining about Americans. His agent tells him that even though he might be a knight in England, America has helped make him wealthy. He passes out on the stage.

Gene Everyman walks into a Narnes and Bobles bookstore. The person working the desk tells him that the British author is running late for the book signing. He says he can't complain because the boy wizard series that Gene writes has made them a lot of money.

At a movie filming... Sir Tottington is confused with the movie adaptation he is working on.

Tottington, Claiborne and Everyman are transported to another realm. The only thing they have in common is they were all knighted by the Queen. Merlin appears and tells them they are England's greatest hope. The Faerie are causing havoc and they must stop them. Merlin will return them to their regular lives. If they need to get in touch, they can contact him through their dreams.

Commentary
The Good: Strutz has put together a very eye-catching cover. The mix of the 3 knights, Titania and Oberon, the tree that prevented the Faerie from invading our world, and the tower are a strong image. This cover will definitely stand out on the shelf.

The page design at the beginning is creative. I liked the way the creators used the radio waves to break up the various images that set the stage for the story.

The dialogue between the construction workers was natural and well done. It is normal that they would be focused on the creation of jobs.

The basic storyline for this title was original and interesting. Most knights today are actors and musicians. It could be a bad time for England if this story happened and those knights are the only hope.

The Bad: Characters' faces changed from panel to panel. The artist needs to be more consistent. This led to some confusion as to who the characters were. He drew a fairly decent Queen Elizabeth then turned around and did some very cartoony work on the removal of the tree and Merlin's appearance.

In some ways Strutz's art reminds me of early Matt Wagner. Wagner learned how to be consistent and became a better artist. Hopefully, Strutz will continue to improve.

Fans need to have a basic understanding of who Titania and Oberon are. Without that understanding the reader will be confused.

Overall: An okay first effort by Whitley and Strutz. They certainly show some potential. If this creative team is able to learn from each issue they produce then The Order of Dagonet could become an interesting series.  Give this title a try if you enjoy something different than the usual comic book fare offered up by Marvel and DC.
_______________________________________________________________________
Jim